mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -455,7 +455,7 @@ std::string Joystick::Axis::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
// axis
|
||||
if ( m_index < 6 )
|
||||
if ( m_index < 6 )
|
||||
{
|
||||
ss << "Axis " << "XYZ"[m_index%3];
|
||||
if ( m_index > 2 )
|
||||
|
@ -56,7 +56,7 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
|
||||
|
||||
// Get device status
|
||||
int numjoy = SDL_NumJoysticks();
|
||||
for (int i = 0; i < numjoy; i++ )
|
||||
for (int i = 0; i < numjoy; i++)
|
||||
{
|
||||
CONTROLLER_INFO Tmp;
|
||||
|
||||
@ -97,16 +97,16 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
|
||||
|
||||
// Avoid extreme axis values
|
||||
// ---------------------
|
||||
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
|
||||
/* Function: We have to avoid very big values because some triggers are -0x8000 in the
|
||||
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
|
||||
bool AvoidValues(int value, bool NoTriggerFilter)
|
||||
{
|
||||
// Avoid detecting very small or very big (for triggers) values
|
||||
if( (value > -0x1000 && value < 0x1000) // Small values
|
||||
if((value > -0x1000 && value < 0x1000) // Small values
|
||||
|| ((value < -0x7000 || value > 0x7000) && !NoTriggerFilter)) // Big values
|
||||
return true; // Avoid
|
||||
else
|
||||
return false; // Keep
|
||||
return false; // Keep
|
||||
}
|
||||
|
||||
|
||||
@ -141,14 +141,14 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
|
||||
if(Hat)
|
||||
{
|
||||
for(int i = 0; i < hats; i++)
|
||||
{
|
||||
{
|
||||
value = SDL_JoystickGetHat(joy, i);
|
||||
if(value)
|
||||
{
|
||||
pressed = i;
|
||||
type = InputCommon::CTL_HAT;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -156,7 +156,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
|
||||
if(Button)
|
||||
{
|
||||
for(int i = 0; i < buttons; i++)
|
||||
{
|
||||
{
|
||||
// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
|
||||
if (SDL_JoystickGetButton(joy, i) > 1) continue;
|
||||
|
||||
@ -174,7 +174,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
|
||||
if(XInput && LeftRight)
|
||||
{
|
||||
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
|
||||
{
|
||||
{
|
||||
if(XInput::GetXI(ControllerID, i))
|
||||
{
|
||||
pressed = i + 1000;
|
||||
@ -209,7 +209,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
|
||||
}
|
||||
// Only accept the escape key
|
||||
else if (KeyboardKey == WXK_ESCAPE)
|
||||
{
|
||||
{
|
||||
Succeed = true;
|
||||
KeyboardKey = 0;
|
||||
pressed = -1;
|
||||
|
@ -48,9 +48,10 @@ namespace XInput
|
||||
|
||||
struct CONTROLER_STATE
|
||||
{
|
||||
XINPUT_STATE state;
|
||||
bool bConnected;
|
||||
XINPUT_STATE state;
|
||||
bool bConnected;
|
||||
};
|
||||
|
||||
CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
|
||||
|
||||
|
||||
@ -61,33 +62,32 @@ CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
|
||||
we currently only try to connect to XInput device 0 */
|
||||
void Init()
|
||||
{
|
||||
// Init state
|
||||
//ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
|
||||
// Init state
|
||||
//ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
|
||||
|
||||
// Declaration
|
||||
DWORD dwResult;
|
||||
|
||||
// Calculate the number of connected XInput devices
|
||||
for( DWORD i = 0; i < MAX_CONTROLLERS; i++ )
|
||||
{
|
||||
// Simply get the state of the controller from XInput.
|
||||
dwResult = XInputGetState( i, &g_Controllers[i].state );
|
||||
{
|
||||
// Simply get the state of the controller from XInput.
|
||||
dwResult = XInputGetState( i, &g_Controllers[i].state );
|
||||
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
g_Controllers[i].bConnected = true;
|
||||
else
|
||||
g_Controllers[i].bConnected = false;
|
||||
}
|
||||
|
||||
}
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
g_Controllers[i].bConnected = true;
|
||||
else
|
||||
g_Controllers[i].bConnected = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Get the trigger status
|
||||
// -------------------
|
||||
int GetXI(int Controller, int Button)
|
||||
{
|
||||
// Update the internal status
|
||||
DWORD dwResult;
|
||||
DWORD dwResult;
|
||||
dwResult = XInputGetState(Controller, &g_Controllers[Controller].state);
|
||||
|
||||
if (dwResult != ERROR_SUCCESS) return -1;
|
||||
@ -105,7 +105,6 @@ int GetXI(int Controller, int Button)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Check if a certain controller is connected
|
||||
// -------------------
|
||||
bool IsConnected(int Controller)
|
||||
|
@ -36,7 +36,6 @@ void Init();
|
||||
int GetXI(int Controller, int Button);
|
||||
bool IsConnected(int Controller);
|
||||
|
||||
|
||||
} // XInput
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user