mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -138,8 +138,8 @@ void VertexShaderManager::Init()
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Dirty();
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memset(&xfregs, 0, sizeof(xfregs));
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memset(xfmem, 0, sizeof(xfmem));
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ResetView();
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memset(xfmem, 0, sizeof(xfmem));
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ResetView();
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}
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void VertexShaderManager::Shutdown()
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@ -163,154 +163,154 @@ void VertexShaderManager::Dirty()
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// TODO: A cleaner way to control the matricies without making a mess in the parameters field
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void VertexShaderManager::SetConstants()
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{
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if (nTransformMatricesChanged[0] >= 0)
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if (nTransformMatricesChanged[0] >= 0)
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{
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int startn = nTransformMatricesChanged[0] / 4;
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int endn = (nTransformMatricesChanged[1] + 3) / 4;
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const float* pstart = (const float*)&xfmem[startn * 4];
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int startn = nTransformMatricesChanged[0] / 4;
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int endn = (nTransformMatricesChanged[1] + 3) / 4;
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const float* pstart = (const float*)&xfmem[startn * 4];
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SetMultiVSConstant4fv(C_TRANSFORMMATRICES + startn, endn - startn, pstart);
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nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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}
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if (nNormalMatricesChanged[0] >= 0)
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nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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}
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if (nNormalMatricesChanged[0] >= 0)
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{
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int startn = nNormalMatricesChanged[0] / 3;
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int endn = (nNormalMatricesChanged[1] + 2) / 3;
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const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
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SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart);
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int startn = nNormalMatricesChanged[0] / 3;
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int endn = (nNormalMatricesChanged[1] + 2) / 3;
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const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
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SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart);
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nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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}
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}
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if (nPostTransformMatricesChanged[0] >= 0)
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if (nPostTransformMatricesChanged[0] >= 0)
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{
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int startn = nPostTransformMatricesChanged[0] / 4;
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int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
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const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
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SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
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}
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int startn = nPostTransformMatricesChanged[0] / 4;
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int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
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const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
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SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
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}
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if (nLightsChanged[0] >= 0)
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if (nLightsChanged[0] >= 0)
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{
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// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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int istart = nLightsChanged[0] / 0x10;
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int iend = (nLightsChanged[1] + 15) / 0x10;
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const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
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// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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int istart = nLightsChanged[0] / 0x10;
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int iend = (nLightsChanged[1] + 15) / 0x10;
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const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
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for (int i = istart; i < iend; ++i)
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for (int i = istart; i < iend; ++i)
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{
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u32 color = *(const u32*)(xfmemptr + 3);
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u32 color = *(const u32*)(xfmemptr + 3);
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float NormalizationCoef = 1 / 255.0f;
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SetVSConstant4f(C_LIGHTS + 5 * i,
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((color >> 24) & 0xFF) * NormalizationCoef,
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SetVSConstant4f(C_LIGHTS + 5 * i,
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((color >> 24) & 0xFF) * NormalizationCoef,
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((color >> 16) & 0xFF) * NormalizationCoef,
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((color >> 8) & 0xFF) * NormalizationCoef,
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((color) & 0xFF) * NormalizationCoef);
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xfmemptr += 4;
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xfmemptr += 4;
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for (int j = 0; j < 4; ++j, xfmemptr += 3)
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for (int j = 0; j < 4; ++j, xfmemptr += 3)
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{
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if (j == 1 &&
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fabs(xfmemptr[0]) < 0.00001f &&
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fabs(xfmemptr[1]) < 0.00001f &&
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fabs(xfmemptr[2]) < 0.00001f)
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fabs(xfmemptr[2]) < 0.00001f)
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{
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// dist attenuation, make sure not equal to 0!!!
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SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
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}
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else
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SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
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}
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}
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// dist attenuation, make sure not equal to 0!!!
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SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
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}
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else
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SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
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}
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}
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nLightsChanged[0] = nLightsChanged[1] = -1;
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}
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nLightsChanged[0] = nLightsChanged[1] = -1;
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}
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if (nMaterialsChanged)
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if (nMaterialsChanged)
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{
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for (int i = 0; i < 4; ++i)
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if (nMaterialsChanged & (1 << i))
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SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4 * i]);
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for (int i = 0; i < 4; ++i)
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if (nMaterialsChanged & (1 << i))
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SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4 * i]);
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nMaterialsChanged = 0;
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}
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nMaterialsChanged = 0;
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}
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if (bPosNormalMatrixChanged)
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if (bPosNormalMatrixChanged)
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{
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bPosNormalMatrixChanged = false;
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bPosNormalMatrixChanged = false;
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const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
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const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
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const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
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const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
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SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos);
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SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos);
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SetMultiVSConstant3fv(C_POSNORMALMATRIX + 3, 3, norm);
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}
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if (bTexMatricesChanged[0])
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if (bTexMatricesChanged[0])
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{
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bTexMatricesChanged[0] = false;
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const float *fptrs[] =
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bTexMatricesChanged[0] = false;
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const float *fptrs[] =
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{
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(const float *)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
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(const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
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(const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
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};
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for (int i = 0; i < 4; ++i)
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for (int i = 0; i < 4; ++i)
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{
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SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]);
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}
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}
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SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]);
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}
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}
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if (bTexMatricesChanged[1])
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if (bTexMatricesChanged[1])
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{
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bTexMatricesChanged[1] = false;
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const float *fptrs[] = {
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bTexMatricesChanged[1] = false;
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const float *fptrs[] = {
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(const float *)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
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(const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
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(const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
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};
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for (int i = 0; i < 4; ++i)
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for (int i = 0; i < 4; ++i)
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{
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SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]);
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}
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}
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SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]);
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}
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}
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if (bViewportChanged)
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if (bViewportChanged)
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{
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bViewportChanged = false;
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bViewportChanged = false;
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// This is so implementation-dependent that we can't have it here.
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UpdateViewport();
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}
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}
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if (bProjectionChanged)
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if (bProjectionChanged)
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{
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bProjectionChanged = false;
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bProjectionChanged = false;
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if (xfregs.rawProjection[6] == 0)
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{
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if (xfregs.rawProjection[6] == 0)
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{
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// Perspective
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g_fProjectionMatrix[0] = xfregs.rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = xfregs.rawProjection[1];
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g_fProjectionMatrix[3] = 0.0f;
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g_fProjectionMatrix[2] = xfregs.rawProjection[1];
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g_fProjectionMatrix[3] = 0.0f;
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[5] = xfregs.rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
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g_fProjectionMatrix[6] = xfregs.rawProjection[3];
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g_fProjectionMatrix[7] = 0.0f;
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[5] = xfregs.rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
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g_fProjectionMatrix[6] = xfregs.rawProjection[3];
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g_fProjectionMatrix[7] = 0.0f;
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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g_fProjectionMatrix[11] = xfregs.rawProjection[5];
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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// donkopunchstania: GC GPU rounds differently?
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// -(1 + epsilon) so objects are clipped as they are on the real HW
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g_fProjectionMatrix[14] = -1.00000011921f;
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g_fProjectionMatrix[15] = 0.0f;
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g_fProjectionMatrix[14] = -1.00000011921f;
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g_fProjectionMatrix[15] = 0.0f;
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SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
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SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
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@ -328,29 +328,29 @@ void VertexShaderManager::SetConstants()
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SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
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SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
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SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
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}
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else
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}
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else
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{
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// Orthographic Projection
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g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = 0.0f;
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g_fProjectionMatrix[3] = xfregs.rawProjection[1];
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g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = 0.0f;
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g_fProjectionMatrix[3] = xfregs.rawProjection[1];
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[5] = xfregs.rawProjection[2];
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g_fProjectionMatrix[6] = 0.0f;
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g_fProjectionMatrix[7] = xfregs.rawProjection[3];
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[5] = xfregs.rawProjection[2];
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g_fProjectionMatrix[6] = 0.0f;
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g_fProjectionMatrix[7] = xfregs.rawProjection[3];
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = (g_ProjHack1.enabled ? -(g_ProjHack1.value + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
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g_fProjectionMatrix[11] = (g_ProjHack2.enabled ? -(g_ProjHack2.value + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (g_ProjHack0 ? 0.1f : 0.0f);
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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g_fProjectionMatrix[14] = 0.0f;
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g_fProjectionMatrix[15] = 1.0f;
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = (g_ProjHack1.enabled ? -(g_ProjHack1.value + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
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g_fProjectionMatrix[11] = (g_ProjHack2.enabled ? -(g_ProjHack2.value + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (g_ProjHack0 ? 0.1f : 0.0f);
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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g_fProjectionMatrix[14] = 0.0f;
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g_fProjectionMatrix[15] = 1.0f;
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SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
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SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
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@ -375,140 +375,140 @@ void VertexShaderManager::SetConstants()
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SETSTAT_FT(stats.proj_4, xfregs.rawProjection[4]);
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SETSTAT_FT(stats.proj_5, xfregs.rawProjection[5]);
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SETSTAT_FT(stats.proj_6, xfregs.rawProjection[6]);
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}
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}
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PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
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PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
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if (g_ActiveConfig.bFreeLook)
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if (g_ActiveConfig.bFreeLook)
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{
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Matrix44 mtxA;
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Matrix44 mtxB;
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Matrix44 viewMtx;
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Matrix44 mtxA;
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Matrix44 mtxB;
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Matrix44 viewMtx;
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Matrix44::Translate(mtxA, s_fViewTranslationVector);
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Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
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Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
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Matrix44::Set(mtxB, g_fProjectionMatrix);
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Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
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Matrix44::Translate(mtxA, s_fViewTranslationVector);
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Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
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Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
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Matrix44::Set(mtxB, g_fProjectionMatrix);
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Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
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SetMultiVSConstant4fv(C_PROJECTION, 4, &mtxA.data[0]);
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}
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else
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SetMultiVSConstant4fv(C_PROJECTION, 4, &mtxA.data[0]);
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}
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else
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{
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SetMultiVSConstant4fv(C_PROJECTION, 4, &g_fProjectionMatrix[0]);
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}
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}
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SetMultiVSConstant4fv(C_PROJECTION, 4, &g_fProjectionMatrix[0]);
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}
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}
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}
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void VertexShaderManager::InvalidateXFRange(int start, int end)
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{
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if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
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if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
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(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) ||
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((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
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((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
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(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9)) {
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bPosNormalMatrixChanged = true;
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}
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bPosNormalMatrixChanged = true;
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}
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||||
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if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
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((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[0] = true;
|
||||
}
|
||||
if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[0] = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[1] = true;
|
||||
}
|
||||
if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[1] = true;
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSMATRICES_END)
|
||||
if (start < XFMEM_POSMATRICES_END)
|
||||
{
|
||||
if (nTransformMatricesChanged[0] == -1)
|
||||
if (nTransformMatricesChanged[0] == -1)
|
||||
{
|
||||
nTransformMatricesChanged[0] = start;
|
||||
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
else
|
||||
nTransformMatricesChanged[0] = start;
|
||||
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
|
||||
if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
}
|
||||
if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
|
||||
if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
|
||||
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
|
||||
{
|
||||
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
||||
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
||||
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
||||
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
||||
|
||||
if (nNormalMatricesChanged[0] == -1)
|
||||
if (nNormalMatricesChanged[0] == -1)
|
||||
{
|
||||
nNormalMatricesChanged[0] = _start;
|
||||
nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
nNormalMatricesChanged[0] = _start;
|
||||
nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
|
||||
if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
|
||||
if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
|
||||
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
|
||||
{
|
||||
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
||||
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
||||
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
||||
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
||||
|
||||
if (nPostTransformMatricesChanged[0] == -1)
|
||||
if (nPostTransformMatricesChanged[0] == -1)
|
||||
{
|
||||
nPostTransformMatricesChanged[0] = _start;
|
||||
nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
nPostTransformMatricesChanged[0] = _start;
|
||||
nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
|
||||
if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
|
||||
if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
|
||||
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
|
||||
{
|
||||
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
|
||||
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
|
||||
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
|
||||
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
|
||||
|
||||
if (nLightsChanged[0] == -1 )
|
||||
if (nLightsChanged[0] == -1 )
|
||||
{
|
||||
nLightsChanged[0] = _start;
|
||||
nLightsChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
nLightsChanged[0] = _start;
|
||||
nLightsChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
||||
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
||||
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
|
||||
{
|
||||
if (MatrixIndexA.Hex != Value)
|
||||
if (MatrixIndexA.Hex != Value)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
|
||||
bPosNormalMatrixChanged = true;
|
||||
bTexMatricesChanged[0] = true;
|
||||
MatrixIndexA.Hex = Value;
|
||||
}
|
||||
VertexManager::Flush();
|
||||
if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
|
||||
bPosNormalMatrixChanged = true;
|
||||
bTexMatricesChanged[0] = true;
|
||||
MatrixIndexA.Hex = Value;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
|
||||
{
|
||||
if (MatrixIndexB.Hex != Value)
|
||||
if (MatrixIndexB.Hex != Value)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
bTexMatricesChanged[1] = true;
|
||||
MatrixIndexB.Hex = Value;
|
||||
}
|
||||
VertexManager::Flush();
|
||||
bTexMatricesChanged[1] = true;
|
||||
MatrixIndexB.Hex = Value;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex)
|
||||
@ -521,20 +521,20 @@ void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex)
|
||||
{
|
||||
xfregs.rawViewport[constantIndex] = _Viewport[0];
|
||||
}
|
||||
/*//Tino: i think this is nod needed so let this commented til confirmed
|
||||
/*//Tino: i think this is not needed so leave this commented till confirmed
|
||||
// Workaround for paper mario, yep this is bizarre.
|
||||
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
|
||||
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
|
||||
{
|
||||
if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
|
||||
return;
|
||||
}
|
||||
memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));*/
|
||||
bViewportChanged = true;
|
||||
if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
|
||||
return;
|
||||
}
|
||||
memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));*/
|
||||
bViewportChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetViewportChanged()
|
||||
{
|
||||
bViewportChanged = true;
|
||||
bViewportChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
|
||||
@ -547,7 +547,7 @@ void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
|
||||
{
|
||||
xfregs.rawProjection[constantIndex] = _pProjection[0];
|
||||
}
|
||||
bProjectionChanged = true;
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetMaterialColor(int index, u32 data)
|
||||
@ -564,42 +564,42 @@ void VertexShaderManager::SetMaterialColor(int index, u32 data)
|
||||
|
||||
void VertexShaderManager::TranslateView(float x, float y)
|
||||
{
|
||||
float result[3];
|
||||
float vector[3] = { x,0,y };
|
||||
float result[3];
|
||||
float vector[3] = { x,0,y };
|
||||
|
||||
Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
|
||||
Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
s_fViewTranslationVector[i] += result[i];
|
||||
for (int i = 0; i < 3; i++)
|
||||
s_fViewTranslationVector[i] += result[i];
|
||||
|
||||
bProjectionChanged = true;
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::RotateView(float x, float y)
|
||||
{
|
||||
s_fViewRotation[0] += x;
|
||||
s_fViewRotation[1] += y;
|
||||
s_fViewRotation[0] += x;
|
||||
s_fViewRotation[1] += y;
|
||||
|
||||
Matrix33 mx;
|
||||
Matrix33 my;
|
||||
Matrix33::RotateX(mx, s_fViewRotation[1]);
|
||||
Matrix33::RotateY(my, s_fViewRotation[0]);
|
||||
Matrix33::Multiply(mx, my, s_viewRotationMatrix);
|
||||
Matrix33 mx;
|
||||
Matrix33 my;
|
||||
Matrix33::RotateX(mx, s_fViewRotation[1]);
|
||||
Matrix33::RotateY(my, s_fViewRotation[0]);
|
||||
Matrix33::Multiply(mx, my, s_viewRotationMatrix);
|
||||
|
||||
// reverse rotation
|
||||
Matrix33::RotateX(mx, -s_fViewRotation[1]);
|
||||
Matrix33::RotateY(my, -s_fViewRotation[0]);
|
||||
Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
|
||||
// reverse rotation
|
||||
Matrix33::RotateX(mx, -s_fViewRotation[1]);
|
||||
Matrix33::RotateY(my, -s_fViewRotation[0]);
|
||||
Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
|
||||
|
||||
bProjectionChanged = true;
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::ResetView()
|
||||
{
|
||||
memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
|
||||
Matrix33::LoadIdentity(s_viewRotationMatrix);
|
||||
Matrix33::LoadIdentity(s_viewInvRotationMatrix);
|
||||
s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
|
||||
memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
|
||||
Matrix33::LoadIdentity(s_viewRotationMatrix);
|
||||
Matrix33::LoadIdentity(s_viewInvRotationMatrix);
|
||||
s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
|
||||
|
||||
bProjectionChanged = true;
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
Reference in New Issue
Block a user