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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -60,60 +60,60 @@ class IniFile;
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// NEVER inherit from this class.
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struct VideoConfig
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{
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VideoConfig();
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void Load(const char *ini_file);
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VideoConfig();
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void Load(const char *ini_file);
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void GameIniLoad(const char *ini_file);
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void Save(const char *ini_file);
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void Save(const char *ini_file);
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void UpdateProjectionHack();
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// General
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// General
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bool bVSync;
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bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
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bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
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bool bWidescreenHack;
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int iAspectRatio;
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bool bCrop; // Aspect ratio controls.
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bool bUseXFB;
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bool bCrop; // Aspect ratio controls.
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bool bUseXFB;
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bool bUseRealXFB;
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bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.
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bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.
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bool bUseNativeMips;
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// Enhancements
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int iMultisampleMode;
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bool bForceFiltering;
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int iMaxAnisotropy;
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int iMultisampleMode;
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bool bForceFiltering;
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int iMaxAnisotropy;
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std::string sPostProcessingShader;
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// Information
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bool bShowFPS;
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bool bOverlayStats;
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bool bShowFPS;
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bool bOverlayStats;
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bool bOverlayProjStats;
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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bool bShowEFBCopyRegions;
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// Render
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bool bWireFrame;
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bool bDisableLighting;
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bool bDisableTexturing;
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bool bDstAlphaPass;
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// Render
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bool bWireFrame;
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bool bDisableLighting;
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bool bDisableTexturing;
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bool bDstAlphaPass;
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bool bDisableFog;
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// Utility
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bool bDumpTextures;
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// Utility
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bool bDumpTextures;
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bool bHiresTextures;
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bool bDumpEFBTarget;
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bool bDumpFrames;
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bool bFreeLook;
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// Hacks
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bool bEFBAccessEnable;
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bool bFreeLook;
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// Hacks
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bool bEFBAccessEnable;
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bool bEFBCopyDisable; // should reverse polarity of this one :) true=disabled can be confusing
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bool bOSDHotKey;
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bool bOSDHotKey;
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bool bHack;
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bool bCopyEFBToTexture;
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bool bCopyEFBScaled;
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bool bSafeTextureCache;
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bool bSafeTextureCache;
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int iSafeTextureCache_ColorSamples;
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bool bFIFOBPhack;
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int iPhackvalue;
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@ -122,12 +122,12 @@ struct VideoConfig
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bool bProjHack1;
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float fAspectRatioHackW, fAspectRatioHackH;
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int iLog; // CONF_ bits
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int iSaveTargetId;
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//currently unused:
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int iCompileDLsLevel;
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bool bShowShaderErrors;
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int iLog; // CONF_ bits
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int iSaveTargetId;
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//currently unused:
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int iCompileDLsLevel;
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bool bShowShaderErrors;
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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