mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -106,7 +106,7 @@ bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 ran
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void TextureCache::Shutdown()
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{
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Invalidate(true);
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FreeMemoryPages(temp, TEMP_SIZE);
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FreeMemoryPages(temp, TEMP_SIZE);
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temp = NULL;
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}
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@ -131,8 +131,8 @@ void TextureCache::Cleanup()
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}
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else
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{
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++iter;
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}
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++iter;
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}
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}
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}
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@ -196,7 +196,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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}
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else
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{
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// Let's reload the new texture data into the same texture,
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// Let's reload the new texture data into the same texture,
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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@ -274,7 +274,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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else
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{
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entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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((u32 *)ptr)[0] = entry.hash;
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((u32 *)ptr)[0] = entry.hash;
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}
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entry.addr = address;
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@ -287,11 +287,11 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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if(TexLevels > maxlevel && maxlevel > 0)
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TexLevels = maxlevel;
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entry.MipLevels = maxlevel;
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if (!skip_texture_create)
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{
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if (!skip_texture_create)
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{
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entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b, TexLevels);
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}
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else
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}
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else
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{
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D3D::ReplaceTexture2D(entry.texture, (BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b, 0);
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}
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@ -366,7 +366,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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SuperSampleCompensation = 1.0f / SuperSampleCompensation;
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float xScale = Renderer::GetTargetScaleX();
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float yScale = Renderer::GetTargetScaleY();
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int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(xScale * SuperSampleCompensation * tex_w)):tex_w;
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int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(yScale * SuperSampleCompensation * tex_h)):tex_h;
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@ -376,7 +376,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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if (iter != textures.end())
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{
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if (iter->second.isRenderTarget && iter->second.Scaledw == Scaledtex_w && iter->second.Scaledh == Scaledtex_h)
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{
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{
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tex = iter->second.texture;
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iter->second.frameCount = frameCount;
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}
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@ -409,122 +409,122 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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float colmat[16]= {0.0f};
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float fConstAdd[4] = {0.0f};
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float fConstAdd[4] = {0.0f};
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if (bFromZBuffer)
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if (bFromZBuffer)
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{
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switch(copyfmt)
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switch(copyfmt)
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{
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case 0: // Z4
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case 1: // Z8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
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break;
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case 3: // Z16 //?
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colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
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case 11: // Z16 (reverse order)
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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break;
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case 6: // Z24X8
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colmat[0] = colmat[5] = colmat[10] = 1.0f;
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break;
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case 9: // Z8M
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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break;
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case 10: // Z8L
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
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break;
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case 12: // Z16L
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colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
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break;
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default:
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ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
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colmat[2] = colmat[5] = colmat[8] = 1.0f;
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break;
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}
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}
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else if (bIsIntensityFmt)
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case 0: // Z4
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case 1: // Z8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
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break;
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case 3: // Z16 //?
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colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
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case 11: // Z16 (reverse order)
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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break;
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case 6: // Z24X8
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colmat[0] = colmat[5] = colmat[10] = 1.0f;
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break;
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case 9: // Z8M
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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break;
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case 10: // Z8L
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
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break;
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case 12: // Z16L
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colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
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break;
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default:
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ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
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colmat[2] = colmat[5] = colmat[8] = 1.0f;
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break;
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}
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}
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else if (bIsIntensityFmt)
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{
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fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
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switch (copyfmt)
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fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
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switch (copyfmt)
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{
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case 0: // I4
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case 1: // I8
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case 2: // IA4
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case 3: // IA8
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case 0: // I4
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case 1: // I8
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case 2: // IA4
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case 3: // IA8
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// TODO - verify these coefficients
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colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
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colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
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colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
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colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
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colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
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colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
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if (copyfmt < 2)
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if (copyfmt < 2)
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{
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fConstAdd[3] = 16.0f / 255.0f;
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colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
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}
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else// alpha
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colmat[15] = 1;
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fConstAdd[3] = 16.0f / 255.0f;
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colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
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}
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else// alpha
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colmat[15] = 1;
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break;
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default:
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ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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break;
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}
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}
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else
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break;
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default:
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ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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break;
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}
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}
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else
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{
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switch (copyfmt)
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switch (copyfmt)
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{
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case 0: // R4
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case 8: // R8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
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break;
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case 2: // RA4
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case 3: // RA8
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colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
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break;
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case 0: // R4
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case 8: // R8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
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break;
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case 2: // RA4
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case 3: // RA8
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colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
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break;
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case 7: // A8
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colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
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break;
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case 9: // G8
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
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break;
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case 10: // B8
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
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break;
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case 11: // RG8
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
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break;
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case 12: // GB8
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colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
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break;
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case 7: // A8
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colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
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break;
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case 9: // G8
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
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break;
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case 10: // B8
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
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break;
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case 11: // RG8
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
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break;
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case 12: // GB8
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colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
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break;
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case 4: // RGB565
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colmat[0] = colmat[5] = colmat[10] = 1;
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fConstAdd[3] = 1; // set alpha to 1
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break;
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case 5: // RGB5A3
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case 6: // RGBA8
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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break;
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case 4: // RGB565
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colmat[0] = colmat[5] = colmat[10] = 1;
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fConstAdd[3] = 1; // set alpha to 1
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break;
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case 5: // RGB5A3
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case 6: // RGBA8
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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break;
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default:
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ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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break;
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}
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}
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default:
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ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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break;
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}
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}
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// Make sure to resolve anything we need to read from.
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LPDIRECT3DTEXTURE9 read_texture = bFromZBuffer ? FBManager.GetEFBDepthTexture(source_rect) : FBManager.GetEFBColorTexture(source_rect);
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// We have to run a pixel shader, for color conversion.
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Renderer::ResetAPIState(); // reset any game specific settings
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// We have to run a pixel shader, for color conversion.
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Renderer::ResetAPIState(); // reset any game specific settings
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LPDIRECT3DSURFACE9 Rendersurf = NULL;
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tex->GetSurfaceLevel(0,&Rendersurf);
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D3D::dev->SetDepthStencilSurface(NULL);
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D3D::dev->SetRenderTarget(0, Rendersurf);
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D3D::dev->SetRenderTarget(0, Rendersurf);
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D3DVIEWPORT9 vp;
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// Stretch picture with increased internal resolution
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@ -553,14 +553,14 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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if(bScaleByHalf)
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{
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D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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}
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else
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else
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{
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D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
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}
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D3DFORMAT bformat = FBManager.GetEFBDepthRTSurfaceFormat();
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int SSAAMode = ( g_ActiveConfig.iMultisampleMode > 3 )? 0 : g_ActiveConfig.iMultisampleMode;
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@ -572,14 +572,15 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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Scaledtex_w,
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Scaledtex_h,
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((bformat != FOURCC_RAWZ && bformat != D3DFMT_D24X8) && bFromZBuffer)? PixelShaderCache::GetDepthMatrixProgram(SSAAMode): PixelShaderCache::GetColorMatrixProgram(SSAAMode),
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VertexShaderCache::GetSimpleVertexShader(SSAAMode));
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VertexShaderCache::GetSimpleVertexShader(SSAAMode));
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D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
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D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
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D3D::SetTexture(0,NULL);
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D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
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D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
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Renderer::RestoreAPIState();
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D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
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Renderer::RestoreAPIState();
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Rendersurf->Release();
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}
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