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Merge pull request #9146 from JosJuice/android-disable-cover-download
Android: Allow disabling cover downloading
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@ -9,7 +9,11 @@ namespace Config
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// UI.General
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const Info<bool> MAIN_USE_DISCORD_PRESENCE{{System::Main, "General", "UseDiscordPresence"}, true};
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#ifdef ANDROID
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const Info<bool> MAIN_USE_GAME_COVERS{{System::Main, "General", "UseGameCovers"}, true};
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#else
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const Info<bool> MAIN_USE_GAME_COVERS{{System::Main, "General", "UseGameCovers"}, false};
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#endif
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const Info<bool> MAIN_FOCUSED_HOTKEYS{{System::Main, "General", "HotkeysRequireFocus"}, true};
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const Info<bool> MAIN_RECURSIVE_ISO_PATHS{{System::Main, "General", "RecursiveISOPaths"}, false};
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@ -52,6 +52,17 @@ namespace UICommon
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namespace
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{
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const std::string EMPTY_STRING;
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bool UseGameCovers()
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{
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#ifdef ANDROID
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// Android has its own code for handling covers, written completely in Java.
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// It's best if we disable the C++ cover code on Android to avoid duplicated data and such.
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return false;
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#else
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return Config::Get(Config::MAIN_USE_GAME_COVERS);
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#endif
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}
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} // Anonymous namespace
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DiscIO::Language GameFile::GetConfigLanguage() const
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@ -169,7 +180,7 @@ bool GameFile::IsValid() const
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bool GameFile::CustomCoverChanged()
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{
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if (!m_custom_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
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if (!m_custom_cover.buffer.empty() || !UseGameCovers())
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return false;
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std::string path, name;
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@ -196,7 +207,7 @@ bool GameFile::CustomCoverChanged()
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void GameFile::DownloadDefaultCover()
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{
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if (!m_default_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
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if (!m_default_cover.buffer.empty() || !UseGameCovers())
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return;
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const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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@ -262,7 +273,7 @@ void GameFile::DownloadDefaultCover()
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bool GameFile::DefaultCoverChanged()
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{
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if (!m_default_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
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if (!m_default_cover.buffer.empty() || !UseGameCovers())
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return false;
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const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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