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Move VertexShaderManager too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
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45
Source/Core/VideoCommon/Src/VertexShaderManager.h
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45
Source/Core/VideoCommon/Src/VertexShaderManager.h
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXSHADERMANAGER_H
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#define _VERTEXSHADERMANAGER_H
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#include "VertexShader.h"
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// The non-API dependent parts.
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class VertexShaderManager
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{
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public:
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static void Init();
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static void Shutdown();
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// constant management
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static void SetConstants(bool proj_hax_1, bool proj_hax_2);
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static void SetViewport(float* _Viewport);
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static void SetViewportChanged();
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static void SetProjection(float* _pProjection, int constantIndex = -1);
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static void InvalidateXFRange(int start, int end);
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static void SetTexMatrixChangedA(u32 Value);
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static void SetTexMatrixChangedB(u32 Value);
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static void SetMaterialColor(int index, u32 data);
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};
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void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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void SetVSConstant4fv(int const_number, const float *f);
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#endif
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