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Move VertexShaderManager too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,6 +21,17 @@
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#include "Common.h"
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#include "pluginspecs_video.h"
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enum {
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EFB_WIDTH = 640,
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EFB_HEIGHT = 528,
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};
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enum {
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XFB_WIDTH = 640,
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XFB_HEIGHT = 480, // 528 is max height ... ? or 538?
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// TODO: figure out what to do with PAL
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};
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extern SVideoInitialize g_VideoInitialize;
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void DebugLog(const char* _fmt, ...);
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@ -57,4 +68,21 @@ struct TRectangle
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int left, top, right, bottom;
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};
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void DebugLog(const char* _fmt, ...);
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void __Log(const char *format, ...);
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void __Log(int type, const char *format, ...);
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void HandleGLError();
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#define ERROR_LOG __Log
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define INFO_LOG if( g_Config.iLog & CONF_LOG ) __Log
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#define PRIM_LOG if( g_Config.iLog & CONF_PRIMLOG ) __Log
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#define DEBUG_LOG __Log
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#else
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#define INFO_LOG(...)
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#define PRIM_LOG(...)
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#define DEBUG_LOG(...)
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#endif
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#endif // _VIDEOCOMMON_H
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