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Move VertexShaderManager too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -248,7 +248,7 @@ void Flush()
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}
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// set global constants
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VertexShaderManager::SetConstants();
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VertexShaderManager::SetConstants(g_Config.bProjectionHax1, g_Config.bProjectionHax2);
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PixelShaderManager::SetConstants();
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// finally bind
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