OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6306 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2010-10-23 19:55:19 +00:00
parent 91186d2b8a
commit 2ec3db44ed
5 changed files with 67 additions and 11 deletions

View File

@ -136,4 +136,9 @@ extern CGcontext g_cgcontext;
extern CGprofile g_cgvProf, g_cgfProf;
#endif
// XXX: Dual-source blending in OpenGL does not work correctly yet. To make it
// work, we may need to use glBindFragDataLocation. To use that, we need to
// use GLSL shaders across the whole pipeline. Yikes!
const bool USE_DUAL_SOURCE_BLEND = false;
#endif // _GLINIT_H_