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OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6306 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -136,4 +136,9 @@ extern CGcontext g_cgcontext;
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extern CGprofile g_cgvProf, g_cgfProf;
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#endif
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// XXX: Dual-source blending in OpenGL does not work correctly yet. To make it
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// work, we may need to use glBindFragDataLocation. To use that, we need to
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// use GLSL shaders across the whole pipeline. Yikes!
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const bool USE_DUAL_SOURCE_BLEND = false;
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#endif // _GLINIT_H_
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