mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
[UI] Remove DolphinQt
This commit is contained in:
@ -1,393 +0,0 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <QDataStream>
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#include <QDir>
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#include <QFile>
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#include <QFileInfo>
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#include <QXmlStreamReader>
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinQt/GameList/GameFile.h"
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static const u32 CACHE_REVISION = 0x00E; // Last changed in PR 3309
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static const u32 DATASTREAM_REVISION = 15; // Introduced in Qt 5.2
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static QMap<DiscIO::IVolume::ELanguage, QString> ConvertLocalizedStrings(std::map<DiscIO::IVolume::ELanguage, std::string> strings)
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{
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QMap<DiscIO::IVolume::ELanguage, QString> result;
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for (auto entry : strings)
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result.insert(entry.first, QString::fromStdString(entry.second).trimmed());
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return result;
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}
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template<class to, class from>
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static QMap<to, QString> CastLocalizedStrings(QMap<from, QString> strings)
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{
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QMap<to, QString> result;
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auto end = strings.cend();
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for (auto it = strings.cbegin(); it != end; ++it)
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result.insert((to)it.key(), it.value());
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return result;
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}
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static QString GetLanguageString(DiscIO::IVolume::ELanguage language, QMap<DiscIO::IVolume::ELanguage, QString> strings)
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{
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if (strings.contains(language))
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return strings.value(language);
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// English tends to be a good fallback when the requested language isn't available
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if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
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{
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if (strings.contains(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH))
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return strings.value(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
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}
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// If English isn't available either, just pick something
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if (!strings.empty())
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return strings.cbegin().value();
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return QStringLiteral("");
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}
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GameFile::GameFile(const QString& fileName)
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: m_file_name(fileName)
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{
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QFileInfo info(m_file_name);
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QDir directory = info.absoluteDir();
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m_folder_name = directory.dirName();
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if (LoadFromCache())
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{
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m_valid = true;
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// Wii banners can only be read if there is a savefile,
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// so sometimes caches don't contain banners. Let's check
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// if a banner has become available after the cache was made.
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if (m_banner.isNull())
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{
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int width, height;
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std::vector<u32> buffer = DiscIO::IVolume::GetWiiBanner(&width, &height, m_title_id);
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ReadBanner(buffer, width, height);
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if (!m_banner.isNull())
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SaveToCache();
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}
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}
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else
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{
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std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(fileName.toStdString()));
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if (volume != nullptr)
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{
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m_platform = volume->GetVolumeType();
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m_short_names = ConvertLocalizedStrings(volume->GetNames(false));
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m_long_names = ConvertLocalizedStrings(volume->GetNames(true));
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m_descriptions = ConvertLocalizedStrings(volume->GetDescriptions());
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m_company = QString::fromStdString(volume->GetCompany());
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m_country = volume->GetCountry();
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m_blob_type = volume->GetBlobType();
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m_file_size = volume->GetRawSize();
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m_volume_size = volume->GetSize();
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// A temporary variable is necessary here to convert between
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// quint64 (needed by GameFile's cache code) and u64 (needed by GetTitleID)
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u64 title_id;
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volume->GetTitleID(&title_id);
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m_title_id = title_id;
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m_unique_id = QString::fromStdString(volume->GetUniqueID());
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m_disc_number = volume->GetDiscNumber();
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m_revision = volume->GetRevision();
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int width, height;
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std::vector<u32> buffer = volume->GetBanner(&width, &height);
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ReadBanner(buffer, width, height);
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m_valid = true;
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SaveToCache();
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}
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}
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if (m_company.isEmpty() && m_unique_id.size() >= 6)
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m_company = QString::fromStdString(DiscIO::GetCompanyFromID(m_unique_id.mid(4, 2).toStdString()));
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if (m_valid)
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{
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IniFile ini = SConfig::LoadGameIni(m_unique_id.toStdString(), m_revision);
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std::string issues_temp;
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
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m_issues = QString::fromStdString(issues_temp);
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}
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if (!IsValid() && IsElfOrDol())
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{
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m_valid = true;
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m_file_size = info.size();
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m_platform = DiscIO::IVolume::ELF_DOL;
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}
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// Metadata can optionally be stored in XML and PNG files. Typical for DOLs and ELFs, but also works
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// with volumes. icon.png and meta.xml are the file names used by Homebrew Channel. The ability to use
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// files with the same name as the main file is provided as an alternative for those who want to have
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// multiple files in one folder instead of having a Homebrew Channel-style folder structure.
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if (!ReadXML(directory.filePath(info.baseName() + QStringLiteral(".xml"))))
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ReadXML(directory.filePath(QStringLiteral("meta.xml")));
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QImage banner(directory.filePath(info.baseName() + QStringLiteral(".png")));
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if (banner.isNull())
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banner.load(directory.filePath(QStringLiteral("icon.png")));
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if (!banner.isNull())
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m_banner = QPixmap::fromImage(banner);
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}
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bool GameFile::LoadFromCache()
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{
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QString filename = CreateCacheFilename();
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if (filename.isEmpty())
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return false;
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QFile file(filename);
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if (!file.exists())
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return false;
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if (!file.open(QFile::ReadOnly))
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return false;
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// Increment CACHE_REVISION if the code below is modified (GameFile.cpp)
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QDataStream stream(&file);
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stream.setVersion(DATASTREAM_REVISION);
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u32 cache_rev;
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stream >> cache_rev;
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if (cache_rev != CACHE_REVISION)
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return false;
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u32 country;
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u32 platform;
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u32 blob_type;
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QMap<u8, QString> short_names;
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QMap<u8, QString> long_names;
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QMap<u8, QString> descriptions;
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stream >> short_names
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>> long_names
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>> descriptions
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>> m_company
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>> m_unique_id
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>> m_title_id
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>> blob_type
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>> m_file_size
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>> m_volume_size
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>> country
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>> m_banner
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>> platform
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>> m_disc_number
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>> m_revision;
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m_country = (DiscIO::IVolume::ECountry)country;
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m_platform = (DiscIO::IVolume::EPlatform)platform;
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m_blob_type = (DiscIO::BlobType)blob_type;
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m_short_names = CastLocalizedStrings<DiscIO::IVolume::ELanguage>(short_names);
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m_long_names = CastLocalizedStrings<DiscIO::IVolume::ELanguage>(long_names);
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m_descriptions = CastLocalizedStrings<DiscIO::IVolume::ELanguage>(descriptions);
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file.close();
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return true;
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}
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void GameFile::SaveToCache()
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{
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if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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QString filename = CreateCacheFilename();
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if (filename.isEmpty())
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return;
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if (QFile::exists(filename))
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QFile::remove(filename);
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QFile file(filename);
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if (!file.open(QFile::WriteOnly))
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return;
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// Increment CACHE_REVISION if the code below is modified (GameFile.cpp)
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QDataStream stream(&file);
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stream.setVersion(DATASTREAM_REVISION);
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stream << CACHE_REVISION;
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stream << CastLocalizedStrings<u8>(m_short_names)
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<< CastLocalizedStrings<u8>(m_long_names)
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<< CastLocalizedStrings<u8>(m_descriptions)
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<< m_company
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<< m_unique_id
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<< m_title_id
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<< (u32)m_blob_type
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<< m_file_size
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<< m_volume_size
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<< (u32)m_country
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<< m_banner
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<< (u32)m_platform
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<< m_disc_number
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<< m_revision;
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}
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bool GameFile::IsElfOrDol() const
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{
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return m_file_name.endsWith(QStringLiteral(".elf"), Qt::CaseInsensitive) ||
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m_file_name.endsWith(QStringLiteral(".dol"), Qt::CaseInsensitive);
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}
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QString GameFile::CreateCacheFilename() const
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{
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std::string filename, pathname, extension;
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SplitPath(m_file_name.toStdString(), &pathname, &filename, &extension);
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if (filename.empty())
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return QStringLiteral(""); // must be a disc drive
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// Filename.extension_HashOfFolderPath_Size.cache
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// Append hash to prevent ISO name-clashing in different folders.
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filename.append(StringFromFormat("%s_%x_%llx.qcache",
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extension.c_str(), HashFletcher((const u8*)pathname.c_str(), pathname.size()),
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(unsigned long long)File::GetSize(m_file_name.toStdString())));
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QString fullname = QString::fromStdString(File::GetUserPath(D_CACHE_IDX));
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fullname += QString::fromStdString(filename);
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return fullname;
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}
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// Outputs to m_banner
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void GameFile::ReadBanner(const std::vector<u32>& buffer, int width, int height)
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{
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QImage banner(width, height, QImage::Format_RGB888);
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for (int i = 0; i < width * height; i++)
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{
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int x = i % width, y = i / width;
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banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16,
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(buffer[i] & 0x00FF00) >> 8,
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(buffer[i] & 0x0000FF) >> 0));
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}
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if (!banner.isNull())
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m_banner = QPixmap::fromImage(banner);
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}
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// Outputs to m_short_names, m_long_names, m_descriptions, m_company.
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// Returns whether a file was found, not whether it contained useful data.
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bool GameFile::ReadXML(const QString& file_path)
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{
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// The format of Homebrew Channel XML metadata is described at:
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// http://wiibrew.org/wiki/Homebrew_Channel#Adding_Text
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QFile file(file_path);
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if (!file.open(QIODevice::ReadOnly))
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return false;
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QXmlStreamReader reader(&file);
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if (reader.readNextStartElement() && reader.name() == QStringLiteral("app"))
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{
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while (reader.readNextStartElement())
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{
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QStringRef name = reader.name();
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if (name == QStringLiteral("name"))
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{
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m_short_names = { { DiscIO::IVolume::LANGUAGE_UNKNOWN, reader.readElementText() } };
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m_long_names = m_short_names;
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}
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else if (name == QStringLiteral("short_description"))
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{
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m_descriptions = { { DiscIO::IVolume::LANGUAGE_UNKNOWN, reader.readElementText() } };
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}
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else if (name == QStringLiteral("coder"))
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{
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m_company = reader.readElementText();
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}
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else
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{
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reader.skipCurrentElement();
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}
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// Elements that we aren't using:
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// version (can be written in any format)
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// release_date (YYYYmmddHHMMSS format)
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// long_description (can be several screens long!)
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}
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}
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return true;
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}
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QString GameFile::GetDescription(DiscIO::IVolume::ELanguage language) const
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{
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return GetLanguageString(language, m_descriptions);
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}
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QString GameFile::GetDescription() const
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{
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bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC;
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return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
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}
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QString GameFile::GetName(bool prefer_long, DiscIO::IVolume::ELanguage language) const
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{
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return GetLanguageString(language, prefer_long ? m_long_names : m_short_names);
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}
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QString GameFile::GetName(bool prefer_long) const
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{
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bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC;
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QString name = GetName(prefer_long, SConfig::GetInstance().GetCurrentLanguage(wii));
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if (name.isEmpty())
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{
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// No usable name, return filename (better than nothing)
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std::string name_temp, extension;
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SplitPath(m_file_name.toStdString(), nullptr, &name_temp, &extension);
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name = QString::fromStdString(name_temp + extension);
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}
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return name;
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}
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const QString GameFile::GetWiiFSPath() const
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{
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std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(m_file_name.toStdString()));
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QString ret;
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if (volume == nullptr)
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return ret;
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if (volume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC)
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{
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u64 title_id;
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volume->GetTitleID(&title_id);
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std::string path = StringFromFormat("%s/title/%08x/%08x/data/",
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File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title_id >> 32), (u32)title_id);
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if (!File::Exists(path))
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File::CreateFullPath(path);
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if (path[0] == '.')
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ret = QDir::currentPath() + QString::fromStdString(path).mid((int)strlen(ROOT_DIR));
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else
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ret = QString::fromStdString(path);
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}
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return ret;
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}
|
@ -1,95 +0,0 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QMap>
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#include <QPixmap>
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#include <QString>
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#include <string>
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#include "DiscIO/Blob.h"
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#include "DiscIO/Volume.h"
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#include "DolphinQt/Utils/Resources.h"
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class GameFile final
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{
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public:
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GameFile(const QString& fileName);
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GameFile(const std::string& fileName) : GameFile(QString::fromStdString(fileName)) {}
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bool IsValid() const { return m_valid; }
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QString GetFileName() { return m_file_name; }
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QString GetFolderName() { return m_folder_name; }
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QString GetName(bool prefer_long, DiscIO::IVolume::ELanguage language) const;
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QString GetName(bool prefer_long) const;
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QString GetDescription(DiscIO::IVolume::ELanguage language) const;
|
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QString GetDescription() const;
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QString GetCompany() const { return m_company; }
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u16 GetRevision() const { return m_revision; }
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const QString GetUniqueID() const { return m_unique_id; }
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const QString GetWiiFSPath() const;
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DiscIO::IVolume::ECountry GetCountry() const { return m_country; }
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DiscIO::IVolume::EPlatform GetPlatform() const { return m_platform; }
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DiscIO::BlobType GetBlobType() const { return m_blob_type; }
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const QString GetIssues() const { return m_issues; }
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int GetEmuState() const { return m_emu_state; }
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bool IsCompressed() const
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{
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return m_blob_type == DiscIO::BlobType::GCZ || m_blob_type == DiscIO::BlobType::CISO ||
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m_blob_type == DiscIO::BlobType::WBFS;
|
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}
|
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u64 GetFileSize() const { return m_file_size; }
|
||||
u64 GetVolumeSize() const { return m_volume_size; }
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// 0 is the first disc, 1 is the second disc
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u8 GetDiscNumber() const { return m_disc_number; }
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const QPixmap GetBitmap() const
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{
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if (m_banner.isNull())
|
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return Resources::GetPixmap(Resources::BANNER_MISSING);
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||||
|
||||
return m_banner;
|
||||
}
|
||||
|
||||
private:
|
||||
QString m_file_name;
|
||||
QString m_folder_name;
|
||||
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_short_names;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_long_names;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_descriptions;
|
||||
QString m_company;
|
||||
|
||||
QString m_unique_id;
|
||||
quint64 m_title_id;
|
||||
|
||||
QString m_issues;
|
||||
int m_emu_state = 0;
|
||||
|
||||
quint64 m_file_size = 0;
|
||||
quint64 m_volume_size = 0;
|
||||
|
||||
DiscIO::IVolume::ECountry m_country = DiscIO::IVolume::COUNTRY_UNKNOWN;
|
||||
DiscIO::IVolume::EPlatform m_platform;
|
||||
DiscIO::BlobType m_blob_type;
|
||||
u16 m_revision = 0;
|
||||
|
||||
QPixmap m_banner;
|
||||
bool m_valid = false;
|
||||
u8 m_disc_number = 0;
|
||||
|
||||
bool LoadFromCache();
|
||||
void SaveToCache();
|
||||
|
||||
bool IsElfOrDol() const;
|
||||
QString CreateCacheFilename() const;
|
||||
|
||||
// Outputs to m_banner
|
||||
void ReadBanner(const std::vector<u32>& buffer, int width, int height);
|
||||
// Outputs to m_short_names, m_long_names, m_descriptions, m_company.
|
||||
// Returns whether a file was found, not whether it contained useful data.
|
||||
bool ReadXML(const QString& file_path);
|
||||
};
|
@ -1,95 +0,0 @@
|
||||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "ui_GameGrid.h"
|
||||
|
||||
#include "DolphinQt/GameList/GameGrid.h"
|
||||
|
||||
// Game banner image size
|
||||
static const u32 GRID_BANNER_WIDTH = 144;
|
||||
static const u32 GRID_BANNER_HEIGHT = 48;
|
||||
|
||||
static const u32 ICON_BANNER_WIDTH = 64;
|
||||
static const u32 ICON_BANNER_HEIGHT = 64;
|
||||
|
||||
DGameGrid::DGameGrid(QWidget* parent_widget) :
|
||||
QListWidget(parent_widget)
|
||||
{
|
||||
m_ui = std::make_unique<Ui::DGameGrid>();
|
||||
m_ui->setupUi(this);
|
||||
SetViewStyle(STYLE_GRID);
|
||||
|
||||
connect(this, &QListWidget::itemActivated, this, &DGameGrid::StartGame);
|
||||
}
|
||||
|
||||
DGameGrid::~DGameGrid()
|
||||
{
|
||||
for (QListWidgetItem* i : m_items.keys())
|
||||
delete i;
|
||||
}
|
||||
|
||||
GameFile* DGameGrid::SelectedGame()
|
||||
{
|
||||
if (!selectedItems().empty())
|
||||
return m_items.value(selectedItems().at(0));
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void DGameGrid::SelectGame(GameFile* game)
|
||||
{
|
||||
if (game == nullptr)
|
||||
return;
|
||||
if (!selectedItems().empty())
|
||||
selectedItems().at(0)->setSelected(false);
|
||||
m_items.key(game)->setSelected(true);
|
||||
}
|
||||
|
||||
void DGameGrid::SetViewStyle(GameListStyle newStyle)
|
||||
{
|
||||
if (newStyle == STYLE_GRID)
|
||||
{
|
||||
m_current_style = STYLE_GRID;
|
||||
setIconSize(QSize(GRID_BANNER_WIDTH, GRID_BANNER_HEIGHT));
|
||||
setViewMode(QListView::IconMode);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_current_style = STYLE_ICON;
|
||||
setIconSize(QSize(ICON_BANNER_WIDTH, ICON_BANNER_HEIGHT));
|
||||
setViewMode(QListView::ListMode);
|
||||
}
|
||||
|
||||
// QListView resets this when you change the view mode, so let's set it again
|
||||
setDragEnabled(false);
|
||||
}
|
||||
|
||||
void DGameGrid::AddGame(GameFile* gameItem)
|
||||
{
|
||||
if (m_items.values().contains(gameItem))
|
||||
return;
|
||||
m_items.values().append(gameItem);
|
||||
|
||||
QListWidgetItem* i = new QListWidgetItem;
|
||||
i->setIcon(QIcon(gameItem->GetBitmap()
|
||||
.scaled(GRID_BANNER_WIDTH, GRID_BANNER_HEIGHT, Qt::KeepAspectRatio, Qt::SmoothTransformation)));
|
||||
i->setText(gameItem->GetName(false));
|
||||
if (gameItem->IsCompressed())
|
||||
i->setTextColor(QColor("#00F"));
|
||||
|
||||
addItem(i);
|
||||
m_items.insert(i, gameItem);
|
||||
}
|
||||
|
||||
void DGameGrid::RemoveGame(GameFile* gameItem)
|
||||
{
|
||||
if (!m_items.values().contains(gameItem))
|
||||
return;
|
||||
|
||||
QListWidgetItem* i = m_items.key(gameItem);
|
||||
m_items.remove(i);
|
||||
delete i;
|
||||
}
|
@ -1,44 +0,0 @@
|
||||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <QListWidget>
|
||||
|
||||
#include "DolphinQt/GameList/GameTracker.h"
|
||||
|
||||
// Predefinitions
|
||||
namespace Ui
|
||||
{
|
||||
class DGameGrid;
|
||||
}
|
||||
|
||||
class DGameGrid final : public QListWidget, public AbstractGameList
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DGameGrid(QWidget* parent_widget = nullptr);
|
||||
~DGameGrid();
|
||||
|
||||
// AbstractGameList stuff
|
||||
virtual GameFile* SelectedGame();
|
||||
virtual void SelectGame(GameFile* game);
|
||||
|
||||
virtual void SetViewStyle(GameListStyle newStyle);
|
||||
|
||||
virtual void AddGame(GameFile* gameItem);
|
||||
virtual void RemoveGame(GameFile* gameItem);
|
||||
|
||||
signals:
|
||||
void StartGame();
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::DGameGrid> m_ui;
|
||||
|
||||
QMap<QListWidgetItem*, GameFile*> m_items;
|
||||
GameListStyle m_current_style;
|
||||
};
|
@ -1,25 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DGameGrid</class>
|
||||
<widget class="QListWidget" name="DGameGrid">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>254</width>
|
||||
<height>190</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="isWrapping" stdset="0">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="resizeMode">
|
||||
<enum>QListView::Adjust</enum>
|
||||
</property>
|
||||
<property name="uniformItemSizes">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -1,240 +0,0 @@
|
||||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "Common/CDUtils.h"
|
||||
#include "Common/FileSearch.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
|
||||
#include "DolphinQt/GameList/GameGrid.h"
|
||||
#include "DolphinQt/GameList/GameTracker.h"
|
||||
#include "DolphinQt/GameList/GameTree.h"
|
||||
|
||||
void AbstractGameList::AddGames(QList<GameFile*> items)
|
||||
{
|
||||
for (GameFile* o : items)
|
||||
AddGame(o);
|
||||
}
|
||||
void AbstractGameList::RemoveGames(QList<GameFile*> items)
|
||||
{
|
||||
for (GameFile* o : items)
|
||||
RemoveGame(o);
|
||||
}
|
||||
|
||||
|
||||
DGameTracker::DGameTracker(QWidget* parent_widget)
|
||||
: QStackedWidget(parent_widget),
|
||||
m_watcher(new QFileSystemWatcher(this))
|
||||
{
|
||||
connect(m_watcher, &QFileSystemWatcher::directoryChanged, this, &DGameTracker::ScanForGames);
|
||||
|
||||
m_tree_widget = new DGameTree(this);
|
||||
addWidget(m_tree_widget);
|
||||
connect(m_tree_widget, &DGameTree::StartGame, this, &DGameTracker::StartGame);
|
||||
|
||||
m_grid_widget = new DGameGrid(this);
|
||||
addWidget(m_grid_widget);
|
||||
connect(m_grid_widget, &DGameGrid::StartGame, this, &DGameTracker::StartGame);
|
||||
|
||||
SetViewStyle(STYLE_LIST);
|
||||
}
|
||||
|
||||
DGameTracker::~DGameTracker()
|
||||
{
|
||||
for (GameFile* file : m_games.values())
|
||||
delete file;
|
||||
}
|
||||
|
||||
void DGameTracker::SetViewStyle(GameListStyle newStyle)
|
||||
{
|
||||
if (newStyle == m_current_style)
|
||||
return;
|
||||
m_current_style = newStyle;
|
||||
|
||||
if (newStyle == STYLE_LIST || newStyle == STYLE_TREE)
|
||||
{
|
||||
m_tree_widget->SelectGame(SelectedGame());
|
||||
setCurrentWidget(m_tree_widget);
|
||||
m_tree_widget->SetViewStyle(newStyle);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_grid_widget->SelectGame(SelectedGame());
|
||||
setCurrentWidget(m_grid_widget);
|
||||
m_grid_widget->SetViewStyle(newStyle);
|
||||
}
|
||||
}
|
||||
|
||||
GameFile* DGameTracker::SelectedGame()
|
||||
{
|
||||
if (currentWidget() == m_grid_widget)
|
||||
return m_grid_widget->SelectedGame();
|
||||
else
|
||||
return m_tree_widget->SelectedGame();
|
||||
}
|
||||
|
||||
void DGameTracker::ScanForGames()
|
||||
{
|
||||
setDisabled(true);
|
||||
|
||||
delete m_watcher;
|
||||
m_watcher = new QFileSystemWatcher(this);
|
||||
for (std::string dir : SConfig::GetInstance().m_ISOFolder)
|
||||
m_watcher->addPath(QString::fromStdString(dir));
|
||||
if (SConfig::GetInstance().m_RecursiveISOFolder)
|
||||
{
|
||||
for (std::string dir : FindSubdirectories(SConfig::GetInstance().m_ISOFolder, /*recursive*/ true))
|
||||
m_watcher->addPath(QString::fromStdString(dir));
|
||||
}
|
||||
|
||||
std::vector<std::string> exts;
|
||||
if (SConfig::GetInstance().m_ListGC)
|
||||
{
|
||||
exts.push_back(".gcm");
|
||||
exts.push_back(".gcz");
|
||||
}
|
||||
if (SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListGC)
|
||||
{
|
||||
exts.push_back(".iso");
|
||||
exts.push_back(".ciso");
|
||||
exts.push_back(".wbfs");
|
||||
}
|
||||
if (SConfig::GetInstance().m_ListWad)
|
||||
exts.push_back(".wad");
|
||||
if (SConfig::GetInstance().m_ListElfDol)
|
||||
{
|
||||
exts.push_back(".dol");
|
||||
exts.push_back(".elf");
|
||||
}
|
||||
|
||||
auto rFilenames = DoFileSearch(exts, SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
|
||||
QList<GameFile*> newItems;
|
||||
QStringList allItems;
|
||||
|
||||
if (!rFilenames.empty())
|
||||
{
|
||||
for (u32 i = 0; i < rFilenames.size(); i++)
|
||||
{
|
||||
std::string FileName;
|
||||
SplitPath(rFilenames[i], nullptr, &FileName, nullptr);
|
||||
QString NameAndPath = QString::fromStdString(rFilenames[i]);
|
||||
allItems.append(NameAndPath);
|
||||
|
||||
if (m_games.keys().contains(NameAndPath))
|
||||
continue;
|
||||
|
||||
GameFile* obj = new GameFile(rFilenames[i]);
|
||||
if (obj->IsValid())
|
||||
{
|
||||
bool list = true;
|
||||
|
||||
switch (obj->GetCountry())
|
||||
{
|
||||
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
|
||||
if (!SConfig::GetInstance().m_ListAustralia)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_EUROPE:
|
||||
if (!SConfig::GetInstance().m_ListPal)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_FRANCE:
|
||||
if (!SConfig::GetInstance().m_ListFrance)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_GERMANY:
|
||||
if (!SConfig::GetInstance().m_ListGermany)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_ITALY:
|
||||
if (!SConfig::GetInstance().m_ListItaly)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_JAPAN:
|
||||
if (!SConfig::GetInstance().m_ListJap)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_KOREA:
|
||||
if (!SConfig::GetInstance().m_ListKorea)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
|
||||
if (!SConfig::GetInstance().m_ListNetherlands)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_RUSSIA:
|
||||
if (!SConfig::GetInstance().m_ListRussia)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_SPAIN:
|
||||
if (!SConfig::GetInstance().m_ListSpain)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_TAIWAN:
|
||||
if (!SConfig::GetInstance().m_ListTaiwan)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_USA:
|
||||
if (!SConfig::GetInstance().m_ListUsa)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_WORLD:
|
||||
if (!SConfig::GetInstance().m_ListWorld)
|
||||
list = false;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_UNKNOWN:
|
||||
default:
|
||||
if (!SConfig::GetInstance().m_ListUnknown)
|
||||
list = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (list)
|
||||
newItems.append(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process all the new GameFiles
|
||||
for (GameFile* o : newItems)
|
||||
m_games.insert(o->GetFileName(), o);
|
||||
|
||||
// Check for games that were removed
|
||||
QList<GameFile*> removedGames;
|
||||
for (QString& path : m_games.keys())
|
||||
{
|
||||
if (!allItems.contains(path))
|
||||
{
|
||||
removedGames.append(m_games.value(path));
|
||||
m_games.remove(path);
|
||||
}
|
||||
}
|
||||
|
||||
m_tree_widget->AddGames(newItems);
|
||||
m_grid_widget->AddGames(newItems);
|
||||
|
||||
m_tree_widget->RemoveGames(removedGames);
|
||||
m_grid_widget->RemoveGames(removedGames);
|
||||
|
||||
for (GameFile* file : removedGames)
|
||||
delete file;
|
||||
|
||||
setDisabled(false);
|
||||
}
|
||||
|
||||
void DGameTracker::SelectLastBootedGame()
|
||||
{
|
||||
if (!SConfig::GetInstance().m_LastFilename.empty() && File::Exists(SConfig::GetInstance().m_LastFilename))
|
||||
{
|
||||
QString lastfilename = QString::fromStdString(SConfig::GetInstance().m_LastFilename);
|
||||
for (GameFile* game : m_games.values())
|
||||
{
|
||||
if (game->GetFileName() == lastfilename)
|
||||
{
|
||||
m_tree_widget->SelectGame(game);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,68 +0,0 @@
|
||||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QFileSystemWatcher>
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
#include <QStackedWidget>
|
||||
|
||||
#include "DolphinQt/GameList/GameFile.h"
|
||||
|
||||
// Predefinitions
|
||||
class DGameGrid;
|
||||
class DGameTree;
|
||||
|
||||
enum GameListStyle
|
||||
{
|
||||
STYLE_LIST,
|
||||
STYLE_TREE,
|
||||
STYLE_GRID,
|
||||
STYLE_ICON
|
||||
};
|
||||
|
||||
class AbstractGameList
|
||||
{
|
||||
public:
|
||||
virtual GameFile* SelectedGame() = 0;
|
||||
virtual void SelectGame(GameFile* game) = 0;
|
||||
|
||||
virtual void SetViewStyle(GameListStyle newStyle) = 0;
|
||||
|
||||
virtual void AddGame(GameFile* item) = 0;
|
||||
void AddGames(QList<GameFile*> items);
|
||||
|
||||
virtual void RemoveGame(GameFile* item) = 0;
|
||||
void RemoveGames(QList<GameFile*> items);
|
||||
};
|
||||
|
||||
class DGameTracker final : public QStackedWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
DGameTracker(QWidget* parent_widget = nullptr);
|
||||
~DGameTracker();
|
||||
|
||||
GameListStyle ViewStyle() const { return m_current_style; }
|
||||
void SetViewStyle(GameListStyle newStyle);
|
||||
|
||||
GameFile* SelectedGame();
|
||||
void SelectLastBootedGame();
|
||||
|
||||
signals:
|
||||
void StartGame();
|
||||
|
||||
public slots:
|
||||
void ScanForGames();
|
||||
|
||||
private:
|
||||
QMap<QString, GameFile*> m_games;
|
||||
QFileSystemWatcher* m_watcher;
|
||||
|
||||
GameListStyle m_current_style;
|
||||
DGameGrid* m_grid_widget = nullptr;
|
||||
DGameTree* m_tree_widget = nullptr;
|
||||
};
|
@ -1,167 +0,0 @@
|
||||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "ui_GameTree.h"
|
||||
|
||||
#include "DolphinQt/GameList/GameTree.h"
|
||||
#include "DolphinQt/Utils/Resources.h"
|
||||
#include "DolphinQt/Utils/Utils.h"
|
||||
|
||||
// Game banner image size
|
||||
static const u32 BANNER_WIDTH = 96;
|
||||
static const u32 BANNER_HEIGHT = 32;
|
||||
|
||||
DGameTree::DGameTree(QWidget* parent_widget) :
|
||||
QTreeWidget(parent_widget)
|
||||
{
|
||||
m_ui = std::make_unique<Ui::DGameTree>();
|
||||
m_ui->setupUi(this);
|
||||
|
||||
SetViewStyle(STYLE_TREE);
|
||||
setIconSize(QSize(BANNER_WIDTH, BANNER_HEIGHT));
|
||||
sortByColumn(COL_TITLE, Qt::AscendingOrder);
|
||||
|
||||
connect(this, &QTreeWidget::itemActivated, this, &DGameTree::ItemActivated);
|
||||
}
|
||||
|
||||
DGameTree::~DGameTree()
|
||||
{
|
||||
int count = topLevelItemCount();
|
||||
for (int a = 0; a < count; a++)
|
||||
takeTopLevelItem(0);
|
||||
|
||||
for (QTreeWidgetItem* i : m_path_nodes.values())
|
||||
{
|
||||
count = i->childCount();
|
||||
for (int a = 0; a < count; a++)
|
||||
i->takeChild(0);
|
||||
}
|
||||
|
||||
for (QTreeWidgetItem* i : m_path_nodes.values())
|
||||
delete i;
|
||||
for (QTreeWidgetItem* i : m_items.keys())
|
||||
delete i;
|
||||
}
|
||||
|
||||
void DGameTree::ResizeAllCols()
|
||||
{
|
||||
for (int i = 0; i < columnCount(); i++)
|
||||
resizeColumnToContents(i);
|
||||
}
|
||||
|
||||
void DGameTree::ItemActivated(QTreeWidgetItem* item)
|
||||
{
|
||||
if (!m_path_nodes.values().contains(item))
|
||||
emit StartGame();
|
||||
}
|
||||
|
||||
GameFile* DGameTree::SelectedGame()
|
||||
{
|
||||
if (!selectedItems().empty())
|
||||
return m_items.value(selectedItems().at(0));
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void DGameTree::SelectGame(GameFile* game)
|
||||
{
|
||||
if (game == nullptr)
|
||||
return;
|
||||
if (!selectedItems().empty())
|
||||
selectedItems().at(0)->setSelected(false);
|
||||
m_items.key(game)->setSelected(true);
|
||||
}
|
||||
|
||||
void DGameTree::SetViewStyle(GameListStyle newStyle)
|
||||
{
|
||||
if (newStyle == STYLE_LIST)
|
||||
{
|
||||
m_current_style = STYLE_LIST;
|
||||
setIndentation(0);
|
||||
RebuildTree();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_current_style = STYLE_TREE;
|
||||
setIndentation(20);
|
||||
RebuildTree();
|
||||
}
|
||||
}
|
||||
|
||||
void DGameTree::AddGame(GameFile* item)
|
||||
{
|
||||
if (m_items.values().contains(item))
|
||||
return;
|
||||
|
||||
QString folder = item->GetFolderName();
|
||||
if (!m_path_nodes.contains(folder))
|
||||
{
|
||||
QTreeWidgetItem* i = new QTreeWidgetItem;
|
||||
i->setText(0, folder);
|
||||
m_path_nodes.insert(folder, i);
|
||||
if (m_current_style == STYLE_TREE)
|
||||
addTopLevelItem(i);
|
||||
}
|
||||
|
||||
QTreeWidgetItem* i = new QTreeWidgetItem;
|
||||
i->setIcon(COL_TYPE, QIcon(Resources::GetPlatformPixmap(item->GetPlatform())));
|
||||
i->setIcon(COL_BANNER, QIcon(item->GetBitmap()));
|
||||
i->setText(COL_TITLE, item->GetName(true));
|
||||
i->setText(COL_DESCRIPTION, item->GetDescription());
|
||||
i->setIcon(COL_REGION, QIcon(Resources::GetRegionPixmap(item->GetCountry())));
|
||||
i->setText(COL_SIZE, NiceSizeFormat(item->GetFileSize()));
|
||||
i->setIcon(COL_STATE, QIcon(Resources::GetRatingPixmap(item->GetEmuState())));
|
||||
if (item->IsCompressed())
|
||||
{
|
||||
for (int col = 0; col < columnCount(); col++)
|
||||
i->setTextColor(col, QColor("#00F"));
|
||||
}
|
||||
m_items.insert(i, item);
|
||||
|
||||
RebuildTree(); // TODO: only call this once per group of items added
|
||||
}
|
||||
|
||||
void DGameTree::RemoveGame(GameFile* item)
|
||||
{
|
||||
if (!m_items.values().contains(item))
|
||||
return;
|
||||
QTreeWidgetItem* i = m_items.key(item);
|
||||
m_items.remove(i);
|
||||
delete i;
|
||||
}
|
||||
|
||||
void DGameTree::RebuildTree()
|
||||
{
|
||||
GameFile* currentGame = SelectedGame();
|
||||
|
||||
int count = topLevelItemCount();
|
||||
for (int a = 0; a < count; a++)
|
||||
takeTopLevelItem(0);
|
||||
|
||||
for (QTreeWidgetItem* i : m_path_nodes.values())
|
||||
{
|
||||
count = i->childCount();
|
||||
for (int a = 0; a < count; a++)
|
||||
i->takeChild(0);
|
||||
}
|
||||
|
||||
if (m_current_style == STYLE_TREE)
|
||||
{
|
||||
for (QTreeWidgetItem* i : m_path_nodes.values())
|
||||
addTopLevelItem(i);
|
||||
for (QTreeWidgetItem* i : m_items.keys())
|
||||
m_path_nodes.value(m_items.value(i)->GetFolderName())->addChild(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (QTreeWidgetItem* i : m_items.keys())
|
||||
addTopLevelItem(i);
|
||||
}
|
||||
|
||||
expandAll();
|
||||
ResizeAllCols();
|
||||
SelectGame(currentGame);
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <QTreeWidget>
|
||||
|
||||
#include "DolphinQt/GameList/GameTracker.h"
|
||||
|
||||
// Predefinitions
|
||||
namespace Ui
|
||||
{
|
||||
class DGameTree;
|
||||
}
|
||||
|
||||
class DGameTree final : public QTreeWidget, public AbstractGameList
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DGameTree(QWidget* parent_widget = nullptr);
|
||||
~DGameTree();
|
||||
|
||||
// AbstractGameList stuff
|
||||
virtual GameFile* SelectedGame();
|
||||
virtual void SelectGame(GameFile* game);
|
||||
|
||||
virtual void SetViewStyle(GameListStyle newStyle);
|
||||
|
||||
virtual void AddGame(GameFile* item);
|
||||
virtual void RemoveGame(GameFile* item);
|
||||
|
||||
signals:
|
||||
void StartGame();
|
||||
|
||||
private slots:
|
||||
void ItemActivated(QTreeWidgetItem* item);
|
||||
|
||||
private:
|
||||
enum Columns
|
||||
{
|
||||
COL_TYPE = 0,
|
||||
COL_BANNER = 1,
|
||||
COL_TITLE = 2,
|
||||
COL_DESCRIPTION = 3,
|
||||
COL_REGION = 4,
|
||||
COL_SIZE = 5,
|
||||
COL_STATE = 6
|
||||
};
|
||||
|
||||
std::unique_ptr<Ui::DGameTree> m_ui;
|
||||
GameListStyle m_current_style;
|
||||
|
||||
QMap<QTreeWidgetItem*, GameFile*> m_items;
|
||||
QMap<QString, QTreeWidgetItem*> m_path_nodes;
|
||||
|
||||
void RebuildTree();
|
||||
void ResizeAllCols();
|
||||
};
|
@ -1,54 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>DGameTree</class>
|
||||
<widget class="QTreeWidget" name="DGameTree">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>396</width>
|
||||
<height>296</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sortingEnabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Type</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Banner</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Title</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Description</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Region</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Size</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>State</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
Reference in New Issue
Block a user