Remove the rest of ShaderDebugging.

Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back).
This commit is contained in:
Scott Mansell
2016-02-28 10:01:25 +13:00
parent ebe5fd0b36
commit 2f134c5c36
11 changed files with 2 additions and 91 deletions

View File

@ -38,8 +38,6 @@ private:
ID3D11VertexShader* shader;
D3DBlob* bytecode; // needed to initialize the input layout
std::string code;
VSCacheEntry() : shader(nullptr), bytecode(nullptr) {}
void SetByteCode(D3DBlob* blob)
{