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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the shaders are compiled asynchronously. However, instead of using the ubershader to draw the object, it skips it entirely until the specialized shader is made available. This mode will likely result in broken effects where a game creates an EFB copy, and does not redraw it every frame. Therefore, it is not a recommended option, however, it may result in better performance on low-end systems.
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@ -178,17 +178,19 @@ void DolphinAnalytics::MakeBaseBuilder()
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m_base_builder = builder;
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}
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static const char* GetUbershaderMode(const VideoConfig& video_config)
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static const char* GetShaderCompilationMode(const VideoConfig& video_config)
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{
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switch (video_config.iUberShaderMode)
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switch (video_config.iShaderCompilationMode)
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{
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case UberShaderMode::Exclusive:
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return "exclusive";
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case UberShaderMode::Hybrid:
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return "hybrid";
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case UberShaderMode::Disabled:
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case ShaderCompilationMode::AsynchronousUberShaders:
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return "async-ubershaders";
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case ShaderCompilationMode::AsynchronousSkipRendering:
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return "async-skip-rendering";
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case ShaderCompilationMode::SynchronousUberShaders:
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return "sync-ubershaders";
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case ShaderCompilationMode::Synchronous:
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default:
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return "disabled";
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return "sync";
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}
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}
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@ -234,7 +236,8 @@ void DolphinAnalytics::MakePerGameBuilder()
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builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
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builder.AddData("cfg-gfx-stereo-mode", static_cast<int>(g_Config.stereo_mode));
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builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting);
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builder.AddData("cfg-gfx-ubershader-mode", GetUbershaderMode(g_Config));
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builder.AddData("cfg-gfx-shader-compilation-mode", GetShaderCompilationMode(g_Config));
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builder.AddData("cfg-gfx-wait-for-shaders", g_Config.bWaitForShadersBeforeStarting);
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builder.AddData("cfg-gfx-fast-depth", g_Config.bFastDepthCalc);
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builder.AddData("cfg-gfx-vertex-rounding", g_Config.UseVertexRounding());
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@ -78,8 +78,9 @@ const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL{
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const ConfigInfo<bool> GFX_SHADER_CACHE{{System::GFX, "Settings", "ShaderCache"}, true};
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const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING{
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{System::GFX, "Settings", "WaitForShadersBeforeStarting"}, false};
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const ConfigInfo<int> GFX_UBERSHADER_MODE{{System::GFX, "Settings", "UberShaderMode"},
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static_cast<int>(UberShaderMode::Disabled)};
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const ConfigInfo<int> GFX_SHADER_COMPILATION_MODE{
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{System::GFX, "Settings", "ShaderCompilationMode"},
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static_cast<int>(ShaderCompilationMode::Synchronous)};
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const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS{
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{System::GFX, "Settings", "ShaderCompilerThreads"}, 1};
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const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS{
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@ -60,7 +60,7 @@ extern const ConfigInfo<bool> GFX_BACKEND_MULTITHREADING;
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extern const ConfigInfo<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL;
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extern const ConfigInfo<bool> GFX_SHADER_CACHE;
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extern const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING;
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extern const ConfigInfo<int> GFX_UBERSHADER_MODE;
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extern const ConfigInfo<int> GFX_SHADER_COMPILATION_MODE;
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extern const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS;
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extern const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS;
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@ -46,8 +46,9 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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Config::GFX_DISABLE_FOG.location, Config::GFX_BORDERLESS_FULLSCREEN.location,
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Config::GFX_ENABLE_VALIDATION_LAYER.location, Config::GFX_BACKEND_MULTITHREADING.location,
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Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL.location, Config::GFX_SHADER_CACHE.location,
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Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING.location, Config::GFX_UBERSHADER_MODE.location,
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Config::GFX_SHADER_COMPILER_THREADS.location, Config::GFX_SHADER_PRECOMPILER_THREADS.location,
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Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING.location,
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Config::GFX_SHADER_COMPILATION_MODE.location, Config::GFX_SHADER_COMPILER_THREADS.location,
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Config::GFX_SHADER_PRECOMPILER_THREADS.location,
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Config::GFX_SW_ZCOMPLOC.location, Config::GFX_SW_ZFREEZE.location,
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Config::GFX_SW_DUMP_OBJECTS.location, Config::GFX_SW_DUMP_TEV_STAGES.location,
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