From 2f38a00534cd488d5e5ff6f78ef36fb754d603d0 Mon Sep 17 00:00:00 2001 From: dreamsyntax Date: Sat, 2 Nov 2024 16:31:59 -0700 Subject: [PATCH] InputCommon: Disable DualSense Player LED --- Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index 88703c18a7..324619c927 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -435,6 +435,9 @@ InputBackend::InputBackend(ControllerInterface* controller_interface) // We want buttons to come in as positions, not labels SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0"); + // Disable DualSense Player LEDs; We already colorize the Primary LED + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0"); + m_hotplug_thread = std::thread([this] { Common::ScopeGuard quit_guard([] { // TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up