WX: Use TitleDatabase for getting title names

This commit is contained in:
Léo Lam
2017-05-15 16:26:22 +02:00
parent 89b5549fe0
commit 2f5f9be9ac
3 changed files with 16 additions and 51 deletions

View File

@ -5,7 +5,6 @@
#pragma once
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
@ -14,6 +13,11 @@
#include <wx/bitmap.h>
#include <wx/image.h>
namespace Core
{
class TitleDatabase;
}
namespace DiscIO
{
enum class BlobType;
@ -28,8 +32,7 @@ class PointerWrap;
class GameListItem
{
public:
GameListItem(const std::string& _rFileName,
const std::unordered_map<std::string, std::string>& custom_titles);
GameListItem(const std::string& file_name, const Core::TitleDatabase& title_database);
~GameListItem();
// Reload settings after INI changes