mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
Move moving things around and preparing for the next step (cached vertexloaders).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -80,7 +80,6 @@ int frameCount;
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void HandleCgError(CGcontext ctx, CGerror err, void* appdata);
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bool Renderer::Create2()
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{
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bool bSuccess = true;
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@ -189,7 +188,7 @@ bool Renderer::Create2()
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int nMaxMRT = 0;
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, (GLint *)&nMaxMRT);
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if( nMaxMRT > 1 ) {
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if (nMaxMRT > 1) {
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// create zbuffer target
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glGenTextures(1, (GLuint *)&s_ZBufferTarget);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_ZBufferTarget);
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@ -210,11 +209,12 @@ bool Renderer::Create2()
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glGenRenderbuffersEXT( 1, (GLuint *)&s_DepthTarget);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_DepthTarget);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, nBackbufferWidth, nBackbufferHeight);
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if( glGetError() != GL_NO_ERROR ) {
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if (glGetError() != GL_NO_ERROR) {
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, nBackbufferWidth, nBackbufferHeight);
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s_bHaveStencilBuffer = false;
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}
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else s_bHaveStencilBuffer = true;
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} else {
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s_bHaveStencilBuffer = true;
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}
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GL_REPORT_ERROR();
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@ -223,7 +223,7 @@ bool Renderer::Create2()
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glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, s_DepthTarget );
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GL_REPORT_ERROR();
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if( s_ZBufferTarget != 0 ) {
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if (s_ZBufferTarget != 0) {
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// test to make sure it works
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glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB, s_ZBufferTarget, 0);
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bool bFailed = glGetError() != GL_NO_ERROR || glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT;
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@ -235,7 +235,7 @@ bool Renderer::Create2()
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}
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}
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if( s_ZBufferTarget == 0 )
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if (s_ZBufferTarget == 0)
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ERROR_LOG("disabling ztarget mrt feature (max mrt=%d)\n", nMaxMRT);
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//glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, s_DepthTarget );
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@ -244,7 +244,8 @@ bool Renderer::Create2()
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nZBufferRender = 0;
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GL_REPORT_ERROR();
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if (err != GL_NO_ERROR) bSuccess = false;
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if (err != GL_NO_ERROR)
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bSuccess = false;
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s_pfont = new RasterFont();
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@ -290,7 +291,6 @@ bool Renderer::Create2()
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//glEnable(GL_POLYGON_OFFSET_FILL);
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//glEnable(GL_POLYGON_OFFSET_LINE);
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//glPolygonOffset(0, 1);
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if (!Initialize())
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return false;
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@ -329,7 +329,7 @@ bool Renderer::Initialize()
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glStencilFunc(GL_ALWAYS, 0, 0);
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glBlendFunc(GL_ONE, GL_ONE);
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glViewport(0,0,GetTargetWidth(),GetTargetHeight()); // Reset The Current Viewport
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glViewport(0, 0, GetTargetWidth(), GetTargetHeight()); // Reset The Current Viewport
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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@ -345,10 +345,9 @@ bool Renderer::Initialize()
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // perspective correct interpolation of colors and tex coords
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// setup the default vertex declaration
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_SCISSOR_TEST);
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glScissor(0,0,nBackbufferWidth,nBackbufferHeight);
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glScissor(0, 0, nBackbufferWidth, nBackbufferHeight);
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glBlendColorEXT(0, 0, 0, 0.5f);
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glClearDepth(1.0f);
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@ -357,12 +356,10 @@ bool Renderer::Initialize()
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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//Renderer::SetZBufferRender();
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// legacy multitexturing: select texture channel only
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// legacy multitexturing: select texture channel only.
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glActiveTexture(GL_TEXTURE0);
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glClientActiveTexture(GL_TEXTURE0);
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glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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s_RenderMode = Renderer::RM_Normal;
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@ -499,7 +496,7 @@ void Renderer::SetDepthTarget(u32 targ)
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void Renderer::SetFramebuffer(u32 fb)
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{
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fb != 0 ? fb : s_uFramebuffer );
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb != 0 ? fb : s_uFramebuffer);
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}
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u32 Renderer::GetRenderTarget()
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@ -516,21 +513,21 @@ void Renderer::ResetGLState()
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glDepthMask(GL_FALSE);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glDisable( GL_VERTEX_PROGRAM_ARB );
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glDisable( GL_FRAGMENT_PROGRAM_ARB );
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glDisable(GL_VERTEX_PROGRAM_ARB);
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glDisable(GL_FRAGMENT_PROGRAM_ARB);
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}
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void Renderer::RestoreGLState()
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{
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glEnable(GL_SCISSOR_TEST);
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if (bpmem.genMode.cullmode>0) glEnable(GL_CULL_FACE);
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if (bpmem.genMode.cullmode > 0) glEnable(GL_CULL_FACE);
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if (bpmem.zmode.testenable) glEnable(GL_DEPTH_TEST);
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if (bpmem.blendmode.blendenable) glEnable(GL_BLEND);
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if(bpmem.zmode.updateenable) glDepthMask(GL_TRUE);
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glEnable( GL_VERTEX_PROGRAM_ARB );
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glEnable( GL_FRAGMENT_PROGRAM_ARB );
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glEnable(GL_VERTEX_PROGRAM_ARB);
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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SetColorMask();
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}
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@ -547,9 +544,12 @@ bool Renderer::HaveStencilBuffer()
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void Renderer::SetZBufferRender()
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{
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nZBufferRender = 10; // give it 10 frames
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GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
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GLenum s_drawbuffers[2] = {
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GL_COLOR_ATTACHMENT0_EXT,
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GL_COLOR_ATTACHMENT1_EXT
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};
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glDrawBuffers(2, s_drawbuffers);
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glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB, s_ZBufferTarget, 0);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB, s_ZBufferTarget, 0);
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_assert_(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT);
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}
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@ -568,7 +568,8 @@ void Renderer::FlushZBufferAlphaToTarget()
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_ZBufferTarget);
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TextureMngr::EnableTexRECT(0);
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// disable all other stages
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for(int i = 1; i < 8; ++i) TextureMngr::DisableStage(i);
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for(int i = 1; i < 8; ++i)
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TextureMngr::DisableStage(i);
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GL_REPORT_ERRORD();
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if(g_Config.bStretchToFit)
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@ -612,13 +613,13 @@ void Renderer::FlushZBufferAlphaToTarget()
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void Renderer::SetRenderMode(RenderMode mode)
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{
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if( !s_bHaveStencilBuffer && mode == RM_ZBufferAlpha )
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if (!s_bHaveStencilBuffer && mode == RM_ZBufferAlpha)
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mode = RM_ZBufferOnly;
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if( s_RenderMode == mode )
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if (s_RenderMode == mode)
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return;
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if( mode == RM_Normal ) {
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if (mode == RM_Normal) {
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// flush buffers
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if( s_RenderMode == RM_ZBufferAlpha ) {
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FlushZBufferAlphaToTarget();
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@ -629,7 +630,7 @@ void Renderer::SetRenderMode(RenderMode mode)
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SetZBufferRender();
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GL_REPORT_ERRORD();
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}
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else if( s_RenderMode == RM_Normal ) {
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else if (s_RenderMode == RM_Normal) {
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// setup buffers
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_assert_(GetZBufferTarget() && bpmem.zmode.updateenable);
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@ -741,16 +742,12 @@ void Renderer::SwapBuffers()
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fpscount = 0;
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}
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// ---------------------------------------------------------------------------------------
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// Write logging data to debugger
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// -----------------
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if(m_frame)
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{
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Logging(0);
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}
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if (g_Config.bOverlayStats) {
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char st[2048];
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char *p = st;
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@ -821,17 +818,14 @@ void Renderer::SwapBuffers()
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stats.ResetFrame();
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glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, s_uFramebuffer );
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// s_nCurTarget = !s_nCurTarget;
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// SetRenderTarget(0);
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if( nZBufferRender > 0 ) {
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if( --nZBufferRender == 0 ) {
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if (nZBufferRender > 0) {
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if (--nZBufferRender == 0) {
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// turn off
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nZBufferRender = 0;
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
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Renderer::SetRenderMode(RM_Normal); // turn off any zwrites
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
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Renderer::SetRenderMode(RM_Normal); // turn off any zwrites
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}
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}
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}
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@ -839,7 +833,7 @@ void Renderer::SwapBuffers()
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bool Renderer::SaveRenderTarget(const char* filename, int jpeg)
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{
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bool bflip = true;
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std::vector<u32> data(nBackbufferWidth*nBackbufferHeight);
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std::vector<u32> data(nBackbufferWidth * nBackbufferHeight);
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glReadPixels(0, 0, nBackbufferWidth, nBackbufferHeight, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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if (glGetError() != GL_NO_ERROR)
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return false;
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@ -865,8 +859,9 @@ void Renderer::SetCgErrorOutput(bool bOutput)
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void HandleGLError()
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{
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const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
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if (pstr != NULL && pstr[0] != 0 ) {
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GLint loc=0;
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if (pstr != NULL && pstr[0] != 0)
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{
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GLint loc = 0;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
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ERROR_LOG("program error at %d: ", loc);
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ERROR_LOG((char*)pstr);
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@ -877,51 +872,53 @@ void HandleGLError()
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GLenum error = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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// if error != GL_FRAMEBUFFER_COMPLETE_EXT, there's an error of some sort
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if (error != 0) {
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int w, h;
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GLint fmt;
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glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, &fmt);
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glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_WIDTH_EXT, (GLint *)&w);
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glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_HEIGHT_EXT, (GLint *)&h);
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if (!error)
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return;
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switch(error)
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{
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case GL_FRAMEBUFFER_COMPLETE_EXT:
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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ERROR_LOG("Error! missing a required image/buffer attachment!\n");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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ERROR_LOG("Error! has no images/buffers attached!\n");
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break;
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// case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
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// ERROR_LOG("Error! has an image/buffer attached in multiple locations!\n");
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// break;
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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ERROR_LOG("Error! has mismatched image/buffer dimensions!\n");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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ERROR_LOG("Error! colorbuffer attachments have different types!\n");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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ERROR_LOG("Error! trying to draw to non-attached color buffer!\n");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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ERROR_LOG("Error! trying to read from a non-attached color buffer!\n");
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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ERROR_LOG("Error! format is not supported by current graphics card/driver!\n");
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break;
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default:
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ERROR_LOG("*UNKNOWN ERROR* reported from glCheckFramebufferStatusEXT()!\n");
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break;
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}
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}
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// int w, h;
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// GLint fmt;
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// glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, &fmt);
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// glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_WIDTH_EXT, (GLint *)&w);
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// glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_HEIGHT_EXT, (GLint *)&h);
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switch(error)
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{
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case GL_FRAMEBUFFER_COMPLETE_EXT:
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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ERROR_LOG("Error! missing a required image/buffer attachment!\n");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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ERROR_LOG("Error! has no images/buffers attached!\n");
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break;
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// case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
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// ERROR_LOG("Error! has an image/buffer attached in multiple locations!\n");
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// break;
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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ERROR_LOG("Error! has mismatched image/buffer dimensions!\n");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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ERROR_LOG("Error! colorbuffer attachments have different types!\n");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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ERROR_LOG("Error! trying to draw to non-attached color buffer!\n");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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ERROR_LOG("Error! trying to read from a non-attached color buffer!\n");
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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ERROR_LOG("Error! format is not supported by current graphics card/driver!\n");
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break;
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default:
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ERROR_LOG("*UNKNOWN ERROR* reported from glCheckFramebufferStatusEXT()!\n");
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break;
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}
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}
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void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
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{
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if( s_bOutputCgErrors ) {
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if (s_bOutputCgErrors)
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{
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ERROR_LOG("Cg error: %s\n", cgGetErrorString(err));
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const char* listing = cgGetLastListing(g_cgcontext);
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if (listing != NULL) {
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Reference in New Issue
Block a user