D3D12: Don't add fence tracking entries without buffer offset changes

This commit is contained in:
Stenzek
2016-02-17 02:44:17 +10:00
parent 31bc0cf2c3
commit 2f7870b046
2 changed files with 15 additions and 2 deletions

View File

@ -39,6 +39,8 @@ private:
bool AttemptToFindExistingFenceToStallOn(size_t allocation_size);
void UpdateGPUProgress();
bool HasBufferOffsetChangedSinceLastFence() const;
void QueueFence(UINT64 fence_value);
struct FenceTrackingInformation