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D3D12: Don't add fence tracking entries without buffer offset changes
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@ -39,6 +39,8 @@ private:
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bool AttemptToFindExistingFenceToStallOn(size_t allocation_size);
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void UpdateGPUProgress();
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bool HasBufferOffsetChangedSinceLastFence() const;
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void QueueFence(UINT64 fence_value);
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struct FenceTrackingInformation
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