Merge branch 'Graphic_Update' into GLSL-master

Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
This commit is contained in:
degasus
2013-01-14 21:36:31 +01:00
20 changed files with 691 additions and 546 deletions

View File

@ -23,7 +23,7 @@
int GetLightingShaderId(u32* out)
{
for (int i = 0; i < xfregs.numChan.numColorChans; ++i)
for (u32 i = 0; i < xfregs.numChan.numColorChans; ++i)
{
out[i] = xfregs.color[i].enablelighting ?
(u32)xfregs.color[i].hex :