Merge branch 'Graphic_Update' into GLSL-master

Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
This commit is contained in:
degasus
2013-01-14 21:36:31 +01:00
20 changed files with 691 additions and 546 deletions

View File

@ -192,7 +192,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
*ptr++ = components;
}
uid->num_values = ptr - uid->values;
uid->num_values = int(ptr - uid->values);
}
void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
@ -225,7 +225,7 @@ void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u
*ptr++ = bpmem.tevindref.hex; // 32
for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i) // up to 16 times
for (u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) // up to 16 times
{
*ptr++ = bpmem.combiners[i].colorC.hex; // 33+5*i
*ptr++ = bpmem.combiners[i].alphaC.hex; // 34+5*i