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Merge branch 'Graphic_Update' into GLSL-master
Conflicts: Source/Core/VideoCommon/Src/VertexManagerBase.cpp Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp Source/Plugins/Plugin_VideoOGL/Src/Render.cpp Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
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@ -163,6 +163,9 @@ void VertexManager::Flush()
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// loading a state will invalidate BP, so check for it
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g_video_backend->CheckInvalidState();
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if (LocalVBuffer == s_pCurBufferPointer) return;
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if (Flushed) return;
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Flushed = true;
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g_vertex_manager->vFlush();
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}
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