Merge branch 'Graphic_Update' into GLSL-master

Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
This commit is contained in:
degasus
2013-01-14 21:36:31 +01:00
20 changed files with 691 additions and 546 deletions

View File

@ -193,10 +193,6 @@ RasterFont::RasterFont()
glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*4, NULL);
glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB);
glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*4, (GLfloat*)NULL+2);
// TODO: this after merging with graphic_update
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
RasterFont::~RasterFont()
@ -288,10 +284,6 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
glBindTexture(GL_TEXTURE_2D, texture);
glDrawArrays(GL_TRIANGLES, 0, usage/4);
// TODO: this after merging with graphic_update
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
}