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Merge branch 'Graphic_Update' into GLSL-master
Conflicts: Source/Core/VideoCommon/Src/VertexManagerBase.cpp Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp Source/Plugins/Plugin_VideoOGL/Src/Render.cpp Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
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@ -183,10 +183,6 @@ void Init()
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glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*4, (GLfloat*)NULL);
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glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB);
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glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*4, (GLfloat*)NULL+2);
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// TODO: this after merging with graphic_update
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glGenRenderbuffers(1, &s_dstRenderBuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, s_dstRenderBuffer);
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@ -285,10 +281,6 @@ void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
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glBindVertexArray( s_encode_VAO );
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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// TODO: this after merging with graphic_update
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
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GL_REPORT_ERRORD();
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@ -475,10 +467,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
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glBindVertexArray( s_decode_VAO );
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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// TODO: this after merging with graphic_update
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GL_REPORT_ERRORD();
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// reset state
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