JIT: completely inline timer reading

Should be a bit faster on games that heavily use the timer.
This commit is contained in:
Fiora
2014-09-04 21:50:55 -07:00
parent b583879c2a
commit 2f9e9bf1fc
3 changed files with 24 additions and 9 deletions

View File

@ -50,13 +50,13 @@ static Event *eventPool = nullptr;
int slicelength;
static int maxSliceLength = MAX_SLICE_LENGTH;
static s64 globalTimer;
static s64 idledCycles;
static u32 fakeDecStartValue;
static u64 fakeDecStartTicks;
static u64 fakeTBStartValue;
static u64 fakeTBStartTicks;
s64 globalTimer;
u64 fakeTBStartValue;
u64 fakeTBStartTicks;
static int ev_lost;