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JIT: completely inline timer reading
Should be a bit faster on games that heavily use the timer.
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@ -25,6 +25,10 @@ class PointerWrap;
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namespace CoreTiming
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{
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extern s64 globalTimer;
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extern u64 fakeTBStartValue;
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extern u64 fakeTBStartTicks;
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void Init();
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void Shutdown();
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