More range-based loops and overrides

This commit is contained in:
Tillmann Karras
2014-03-11 06:55:00 +01:00
parent 3fc9ca0789
commit 2fcaca0603
18 changed files with 110 additions and 127 deletions

View File

@ -49,9 +49,9 @@ struct XFBSource : public XFBSourceBase
~XFBSource() { tex->Release(); }
void Draw(const MathUtil::Rectangle<int> &sourcerc,
const MathUtil::Rectangle<float> &drawrc) const;
void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
void CopyEFB(float Gamma);
const MathUtil::Rectangle<float> &drawrc) const override;
void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override;
void CopyEFB(float Gamma) override;
D3DTexture2D* const tex;
};
@ -81,10 +81,10 @@ public:
}
private:
XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height);
void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc);
XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height) override;
void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc) override;
void CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma);
void CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) override;
static struct Efb
{

View File

@ -12,12 +12,12 @@ public:
PerfQuery();
~PerfQuery();
void EnableQuery(PerfQueryGroup type);
void DisableQuery(PerfQueryGroup type);
void ResetQuery();
u32 GetQueryResult(PerfQueryType type);
void FlushResults();
bool IsFlushed() const;
void EnableQuery(PerfQueryGroup type) override;
void DisableQuery(PerfQueryGroup type) override;
void ResetQuery() override;
u32 GetQueryResult(PerfQueryType type) override;
void FlushResults() override;
bool IsFlushed() const override;
private:
struct ActiveQuery

View File

@ -12,41 +12,41 @@ public:
Renderer();
~Renderer();
void SetColorMask();
void SetBlendMode(bool forceUpdate);
void SetScissorRect(const EFBRectangle& rc);
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();
void SetDitherMode();
void SetLineWidth();
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
void SetViewport();
void SetColorMask() override;
void SetBlendMode(bool forceUpdate) override;
void SetScissorRect(const EFBRectangle& rc) override;
void SetGenerationMode() override;
void SetDepthMode() override;
void SetLogicOpMode() override;
void SetDitherMode() override;
void SetLineWidth() override;
void SetSamplerState(int stage,int texindex) override;
void SetInterlacingMode() override;
void SetViewport() override;
// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
void ApplyState(bool bUseDstAlpha);
void RestoreState();
void ApplyState(bool bUseDstAlpha) override;
void RestoreState() override;
void ApplyCullDisable();
void RestoreCull();
void RenderText(const std::string& text, int left, int top, u32 color);
void RenderText(const std::string& text, int left, int top, u32 color) override;
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
void ResetAPIState();
void RestoreAPIState();
void ResetAPIState() override;
void RestoreAPIState() override;
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma) override;
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
void ReinterpretPixelData(unsigned int convtype);
void ReinterpretPixelData(unsigned int convtype) override;
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) override;
static bool CheckForResize();
};

View File

@ -27,21 +27,21 @@ private:
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int levels);
unsigned int expanded_width, unsigned int levels) override;
void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat);
const float *colmat) override;
void Bind(unsigned int stage);
bool Save(const std::string& filename, unsigned int level);
void Bind(unsigned int stage) override;
bool Save(const std::string& filename, unsigned int level) override;
};
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) override;
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
};

View File

@ -17,12 +17,12 @@ public:
VertexManager();
~VertexManager();
NativeVertexFormat* CreateNativeVertexFormat();
void CreateDeviceObjects();
void DestroyDeviceObjects();
NativeVertexFormat* CreateNativeVertexFormat() override;
void CreateDeviceObjects() override;
void DestroyDeviceObjects() override;
protected:
virtual void ResetBuffer(u32 stride);
virtual void ResetBuffer(u32 stride) override;
u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
private:
@ -30,7 +30,7 @@ private:
void PrepareDrawBuffers();
void Draw(u32 stride);
// temp
void vFlush(bool useDstAlpha);
void vFlush(bool useDstAlpha) override;
u32 m_vertex_buffer_cursor;
u32 m_vertex_draw_offset;

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@ -8,19 +8,19 @@ namespace DX11
class VideoBackend : public VideoBackendHardware
{
bool Initialize(void *&);
void Shutdown();
bool Initialize(void *&) override;
void Shutdown() override;
std::string GetName();
std::string GetDisplayName();
std::string GetName() const override;
std::string GetDisplayName() const override;
void Video_Prepare();
void Video_Cleanup();
void Video_Prepare() override;
void Video_Cleanup() override;
void ShowConfig(void* parent);
void ShowConfig(void* parent) override;
void UpdateFPSDisplay(const std::string&);
unsigned int PeekMessages();
void UpdateFPSDisplay(const std::string&) override;
unsigned int PeekMessages() override;
};
}