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https://github.com/dolphin-emu/dolphin.git
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More range-based loops and overrides
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@ -17,12 +17,12 @@ public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat();
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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NativeVertexFormat* CreateNativeVertexFormat() override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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protected:
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virtual void ResetBuffer(u32 stride);
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virtual void ResetBuffer(u32 stride) override;
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u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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private:
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@ -30,7 +30,7 @@ private:
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void PrepareDrawBuffers();
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void Draw(u32 stride);
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// temp
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void vFlush(bool useDstAlpha);
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void vFlush(bool useDstAlpha) override;
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u32 m_vertex_buffer_cursor;
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u32 m_vertex_draw_offset;
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