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More range-based loops and overrides
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@ -8,19 +8,19 @@ namespace DX11
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class VideoBackend : public VideoBackendHardware
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{
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bool Initialize(void *&);
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void Shutdown();
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bool Initialize(void *&) override;
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void Shutdown() override;
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std::string GetName();
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std::string GetDisplayName();
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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void Video_Prepare();
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void Video_Cleanup();
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void Video_Prepare() override;
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void Video_Cleanup() override;
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void ShowConfig(void* parent);
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void ShowConfig(void* parent) override;
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void UpdateFPSDisplay(const std::string&);
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unsigned int PeekMessages();
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void UpdateFPSDisplay(const std::string&) override;
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unsigned int PeekMessages() override;
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};
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}
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