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More range-based loops and overrides
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@ -92,12 +92,12 @@ Make AA apply instantly during gameplay if possible
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namespace OGL
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{
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std::string VideoBackend::GetName()
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std::string VideoBackend::GetName() const
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{
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return "OGL";
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}
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std::string VideoBackend::GetDisplayName()
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std::string VideoBackend::GetDisplayName() const
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{
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if (GLInterface != nullptr && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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return "OpenGLES";
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