Fix indirect textures when format is not ITF_8

This commit is contained in:
Pokechu22
2021-07-07 16:35:50 -07:00
parent cfcc994f6c
commit 2feced2e33
3 changed files with 44 additions and 39 deletions

View File

@ -828,24 +828,24 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
" break;\n"
" case {:s}:\n",
IndTexFormat::ITF_5);
out.Write(" indcoord.x = (indcoord.x & 0x1f) + ((bias & 1u) != 0u ? 1 : 0);\n"
" indcoord.y = (indcoord.y & 0x1f) + ((bias & 2u) != 0u ? 1 : 0);\n"
" indcoord.z = (indcoord.z & 0x1f) + ((bias & 4u) != 0u ? 1 : 0);\n"
" s.AlphaBump = s.AlphaBump & 0xe0;\n"
out.Write(" indcoord.x = (indcoord.x >> 3) + ((bias & 1u) != 0u ? 1 : 0);\n"
" indcoord.y = (indcoord.y >> 3) + ((bias & 2u) != 0u ? 1 : 0);\n"
" indcoord.z = (indcoord.z >> 3) + ((bias & 4u) != 0u ? 1 : 0);\n"
" s.AlphaBump = s.AlphaBump << 5;\n"
" break;\n"
" case {:s}:\n",
IndTexFormat::ITF_4);
out.Write(" indcoord.x = (indcoord.x & 0x0f) + ((bias & 1u) != 0u ? 1 : 0);\n"
" indcoord.y = (indcoord.y & 0x0f) + ((bias & 2u) != 0u ? 1 : 0);\n"
" indcoord.z = (indcoord.z & 0x0f) + ((bias & 4u) != 0u ? 1 : 0);\n"
" s.AlphaBump = s.AlphaBump & 0xf0;\n"
out.Write(" indcoord.x = (indcoord.x >> 4) + ((bias & 1u) != 0u ? 1 : 0);\n"
" indcoord.y = (indcoord.y >> 4) + ((bias & 2u) != 0u ? 1 : 0);\n"
" indcoord.z = (indcoord.z >> 4) + ((bias & 4u) != 0u ? 1 : 0);\n"
" s.AlphaBump = s.AlphaBump << 4;\n"
" break;\n"
" case {:s}:\n",
IndTexFormat::ITF_3);
out.Write(" indcoord.x = (indcoord.x & 0x07) + ((bias & 1u) != 0u ? 1 : 0);\n"
" indcoord.y = (indcoord.y & 0x07) + ((bias & 2u) != 0u ? 1 : 0);\n"
" indcoord.z = (indcoord.z & 0x07) + ((bias & 4u) != 0u ? 1 : 0);\n"
" s.AlphaBump = s.AlphaBump & 0xf8;\n"
out.Write(" indcoord.x = (indcoord.x >> 5) + ((bias & 1u) != 0u ? 1 : 0);\n"
" indcoord.y = (indcoord.y >> 5) + ((bias & 2u) != 0u ? 1 : 0);\n"
" indcoord.z = (indcoord.z >> 5) + ((bias & 4u) != 0u ? 1 : 0);\n"
" s.AlphaBump = s.AlphaBump << 3;\n"
" break;\n"
" }}\n"
"\n"