Njoy: added an option to choose what kind of analog filtering you want. it should be changeable when you choose to view advanced settings. this solved my analog/digital config problems i had and it *should* still work for those who had np with Jpeterson's change. i was told the wiimote had the same problem (makes sense) but im not sure if alot of ppl had that problem with their controllers so i have kept it as an ini changeable option only (set AdvancedMapFilter to True to use the same filtering as Njoy 0.3 does with AdvancedMapFilter enabled.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2180 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
daco65
2009-02-09 18:43:03 +00:00
parent 1026b3b6f1
commit 2ff2852771
8 changed files with 41 additions and 13 deletions

View File

@ -86,6 +86,7 @@ struct CONTROLLER_MAPPING // GC PAD MAPPING
int triggertype; // Triggers range
std::string SDiagonal;
bool bSquareToCircle;
bool bFilterSettings;
int eventnum; // Linux Event Number, Can't be found dynamically yet
};
@ -180,6 +181,7 @@ struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
int triggertype; // SDL or XInput trigger
std::string SDiagonal;
bool bSquareToCircle;
bool bFilterSettings;
};
////////////////////////////
@ -191,7 +193,7 @@ struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
// General functions
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool);
void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,int);
// Value conversion
int Pad_Convert(int _val);