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Njoy: added an option to choose what kind of analog filtering you want. it should be changeable when you choose to view advanced settings. this solved my analog/digital config problems i had and it *should* still work for those who had np with Jpeterson's change. i was told the wiimote had the same problem (makes sense) but im not sure if alot of ppl had that problem with their controllers so i have kept it as an ini changeable option only (set AdvancedMapFilter to True to use the same filtering as Njoy 0.3 does with AdvancedMapFilter enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2180 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -167,7 +167,8 @@ void Config::Save(int Slot)
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file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum);
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file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal);
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file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
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file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
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file.Set(SectionName.c_str(), "AdvancedMapFilter", PadMapping[i].bFilterSettings);
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// ======================================
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// Debugging
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@ -254,6 +255,7 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
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file.Get(SectionName.c_str(), "Diagonal", &PadMapping[i].SDiagonal, "100%");
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file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); PadMapping[i].bSquareToCircle = Tmp;
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file.Get(SectionName.c_str(), "AdvancedMapFilter", &Tmp,false); PadMapping[i].bFilterSettings = Tmp;
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// =============================
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// Debugging
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