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create StreamBuffer class for ogl upload
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@ -164,10 +164,8 @@ private:
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static GLuint CurrentProgram;
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static u64 CurrentShaderProgram;
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static GLuint s_ps_vs_ubo;
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static u32 s_ubo_iterator;
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static GLintptr s_vs_data_offset;
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static float *s_ubo_buffer;
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static u8 *s_ubo_buffer;
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static u32 s_ubo_buffer_size;
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static bool s_ubo_dirty;
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static void SetProgramVariables(PCacheEntry &entry);
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