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Install shared content from wads to the proper location
allows (among other things) installing the wiimenu from a wad extracted from the update partition of a game currently you can choose Tools > Install Wii Menu or right click wad from the gamelist and install restart required to have the Tools > Load Wii Menu work I thought I had already commit this, I guess I forgot and it's just been sitting on my hdd :p git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5448 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -94,7 +94,66 @@ private:
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};
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class CSharedContent
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{
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public:
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static CSharedContent& AccessInstance() { return m_Instance; }
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std::string GetFilenameFromSHA1(u8* _pHash);
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std::string AddSharedContent(u8* _pHash);
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private:
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CSharedContent();
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virtual ~CSharedContent();
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#pragma pack(push,1)
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struct SElement
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{
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u8 FileName[8];
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u8 SHA1Hash[20];
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};
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#pragma pack(pop)
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u32 lastID;
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char contentMap[1024];
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std::vector<SElement> m_Elements;
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static CSharedContent m_Instance;
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};
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class cUIDsys
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{
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public:
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static cUIDsys& AccessInstance() { return m_Instance; }
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u32 GetUIDFromTitle(u64 _Title);
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bool AddTitle(u64 _Title);
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bool CheckValidTitle(u64 _TitleID);
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void GetTitleIDs(std::vector<u64>& _TitleIDs);
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private:
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cUIDsys();
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virtual ~cUIDsys();
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#pragma pack(push,1)
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struct SElement
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{
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u8 titleID[8];
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u8 UID[4];
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};
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#pragma pack(pop)
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u32 lastUID;
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char uidSys[1024];
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std::vector<SElement> m_Elements;
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static cUIDsys m_Instance;
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};
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}
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#endif
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