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synced 2025-07-22 22:00:39 -06:00
Moved updates closer to how it actually should work. It's still a little buggy, perhaps because of some kind of timing issue. In RE Remake it seems like the music stopped sometimes, and sometimes to many blocks were running. The Skies music didn't seem to work very well either.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@834 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -11,6 +11,8 @@ void __Log(int, const char *fmt, ...)
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void DebugLog(const char* _fmt, ...)
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{
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if(strncmp (_fmt, "AX", 2)) // match = 0, in that case this is ignored
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{
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char Msg[512];
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va_list ap;
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@ -19,6 +21,7 @@ void DebugLog(const char* _fmt, ...)
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va_end(ap);
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g_dspInitialize.pLog(Msg);
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}
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#endif
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}
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