NetPlay: Sync CPU engine between NetPlay clients/servers

This commit is contained in:
Jasper St. Pierre
2014-01-08 17:58:27 -05:00
parent 216f4c927a
commit 3046d0e701
5 changed files with 6 additions and 1 deletions

View File

@ -215,6 +215,7 @@ bool BootCore(const std::string& _rFilename)
StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard;
StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
SConfig::GetInstance().m_EnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];