NetPlay: Sync CPU engine between NetPlay clients/servers

This commit is contained in:
Jasper St. Pierre
2014-01-08 17:58:27 -05:00
parent 216f4c927a
commit 3046d0e701
5 changed files with 6 additions and 1 deletions

View File

@ -266,6 +266,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
packet >> m_current_game;
packet >> g_NetPlaySettings.m_CPUthread;
packet >> g_NetPlaySettings.m_CPUcore;
packet >> g_NetPlaySettings.m_DSPEnableJIT;
packet >> g_NetPlaySettings.m_DSPHLE;
packet >> g_NetPlaySettings.m_WriteToMemcard;