* Changed the Projection Hack option in game properties to "Custom Projection Hack"

- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
gnick79
2011-01-29 21:13:56 +00:00
parent 7f97ce79bb
commit 3078db08c7
13 changed files with 305 additions and 184 deletions

View File

@ -138,10 +138,8 @@ void CPUInfo::Detect()
if (max_std_fn >= 1) {
__cpuid(cpu_id, 0x00000001);
logical_cpu_count = (cpu_id[1] >> 16) & 0xFF;
if ((cpu_id[3] >> 28) & 1) {
// wtf, we get here on my core 2
HTT = true;
}
// HTT is valid for intel processors only.
HTT = ((cpu_id[3] >> 28) & 1) && vendor == VENDOR_INTEL;
if ((cpu_id[3] >> 25) & 1) bSSE = true;
if ((cpu_id[3] >> 26) & 1) bSSE2 = true;
if ((cpu_id[2]) & 1) bSSE3 = true;
@ -175,7 +173,7 @@ void CPUInfo::Detect()
if (apic_id_core_id_size == 0) {
// New mechanism for modern CPUs.
num_cores = logical_cpu_count;
if (HTT && vendor == VENDOR_INTEL) {
if (HTT) {
__cpuid(cpu_id, 0x00000004);
int cores_x_package = ((cpu_id[0] >> 26) & 0x3F) + 1;
cores_x_package = ((logical_cpu_count % cores_x_package) == 0) ? cores_x_package : 1;
@ -202,7 +200,7 @@ std::string CPUInfo::Summarize()
else
{
sum = StringFromFormat("%s, %i cores", cpu_string, num_cores);
if (HTT && vendor == VENDOR_INTEL) sum += StringFromFormat(" (%i logical IDs per physical core)", logical_cpu_count);
if (HTT) sum += StringFromFormat(" (%i logical IDs per physical core)", logical_cpu_count);
}
if (bSSE) sum += ", SSE";
if (bSSE2) sum += ", SSE2";