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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode. - giving more control to end-users across the user-friendly interface. - deleting/cleaning some dead variables. - updating all gameconfig.ini data to reflect new PHack concept (pending upload). * Updated Italian translation - Includes corrections, a better strings translating and suggestions directly by Google Code's people. + Minor old pending changes... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -434,7 +434,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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case 3: // Z16
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colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
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cbufid = 13;
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cbufid = 24;
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break;
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case 11: // Z16 (reverse order)
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@ -20,6 +20,7 @@
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#include "MathUtil.h"
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#include <cmath>
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#include <sstream>
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#include "Statistics.h"
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@ -52,24 +53,77 @@ void UpdateViewport();
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namespace
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{
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// Control Variables
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static bool g_ProjHack0;
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static ProjectionHack g_ProjHack1;
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static ProjectionHack g_ProjHack2;
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static ProjectionHack g_ProjHack3;
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static bool g_ProjHack3;
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} // Namespace
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void UpdateProjectionHack(int iPhackvalue)
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float PHackValue(std::string sValue)
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{
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bool bProjHack1 = 0, bPhackvalue1 = 0, bPhackvalue2 = 0, bPhackvalue3 = 0;
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float fhackvalue1 = 0, fhackvalue2 = 0;
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switch(iPhackvalue)
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float f = 0;
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bool fp = false;
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const char *cStr = sValue.c_str();
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char *c = new char[strlen(cStr)+1];
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std::istringstream sTof("");
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for (unsigned int i=0; i<=strlen(cStr); ++i)
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{
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case PROJECTION_HACK_NONE:
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bProjHack1 = 0;
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bPhackvalue1 = 0;
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bPhackvalue2 = 0;
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bPhackvalue3 = 0;
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break;
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if (i == 20)
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{
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c[i] = '\0';
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break;
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}
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c[i] = (cStr[i] == ',') ? '.' : *(cStr+i);
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if (c[i] == '.')
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fp = true;
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}
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cStr = c;
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sTof.str(cStr);
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sTof >> f;
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if (!fp) f /= 0xF4240;
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delete [] c;
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return f;
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}
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void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
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{
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float fhackvalue1 = 0, fhackvalue2 = 0;
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float fhacksign1 = 1.0, fhacksign2 = 1.0;
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bool bProjHack3 = false;
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char *sTemp[2];
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if (iPhackvalue[0] == 0)
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goto hackDisabled;
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NOTICE_LOG(VIDEO, "\t\t--- Ortographic Projection Hack ON ---");
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fhacksign1 *= (iPhackvalue[1] == 1) ? -1.0f : fhacksign1;
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sTemp[0] = (iPhackvalue[1] == 1) ? " * (-1)" : "";
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fhacksign2 *= (iPhackvalue[2] == 1) ? -1.0f : fhacksign2;
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sTemp[1] = (iPhackvalue[2] == 1) ? " * (-1)" : "";
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fhackvalue1 = PHackValue(sPhackvalue[0]);
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NOTICE_LOG(VIDEO, "- zNear Correction = (%f + zNear)%s", fhackvalue1, sTemp[0]);
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fhackvalue2 = PHackValue(sPhackvalue[1]);
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NOTICE_LOG(VIDEO, "- zFar Correction = (%f + zFar)%s", fhackvalue2, sTemp[1]);
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sTemp[0] = "DISABLED";
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bProjHack3 = (iPhackvalue[3] == 1) ? true : bProjHack3;
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if (bProjHack3)
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sTemp[0] = "ENABLED";
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NOTICE_LOG(VIDEO, "- Extra Parameter: %s", sTemp[0]);
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hackDisabled:
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// Set the projections hacks
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g_ProjHack1 = ProjectionHack(fhackvalue1,fhacksign1);
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g_ProjHack2 = ProjectionHack(fhackvalue2,fhacksign2);
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g_ProjHack3 = bProjHack3;
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/*
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case PROJECTION_HACK_ZELDA_TP_BLOOM_HACK:
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bPhackvalue1 = 1;
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bProjHack1 = 1;
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@ -95,7 +149,7 @@ void UpdateProjectionHack(int iPhackvalue)
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case PROJECTION_HACK_METROID_OTHER_M: //temp fix for black screens during cut scenes
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bPhackvalue3 = 1;
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break;
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/* // Unused - kept for reference
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// Unused - kept for reference
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case PROJECTION_HACK_FINAL_FANTASY_CC_ECHO_OF_TIME:
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bPhackvalue1 = 1;
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fhackvalue1 = 0.8f;
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@ -124,13 +178,6 @@ void UpdateProjectionHack(int iPhackvalue)
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bProjHack1 = 1;
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break;
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*/
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}
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// Set the projections hacks
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g_ProjHack0 = bProjHack1;
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g_ProjHack1 = ProjectionHack(bPhackvalue1 == 0 ? false : true, fhackvalue1);
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g_ProjHack2 = ProjectionHack(bPhackvalue2 == 0 ? false : true, fhackvalue2);
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g_ProjHack3 = ProjectionHack(bPhackvalue3,0);
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}
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void VertexShaderManager::Init()
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@ -344,8 +391,8 @@ void VertexShaderManager::SetConstants()
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = (g_ProjHack1.enabled ? -(g_ProjHack1.value + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
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g_fProjectionMatrix[11] = (g_ProjHack2.enabled ? -(g_ProjHack2.value + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (g_ProjHack0 ? 0.1f : 0.0f);
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g_fProjectionMatrix[10] = (g_ProjHack1.value + xfregs.rawProjection[4]) * g_ProjHack1.sign;
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g_fProjectionMatrix[11] = (g_ProjHack2.value + xfregs.rawProjection[5]) * g_ProjHack2.sign;
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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@ -358,7 +405,7 @@ void VertexShaderManager::SetConstants()
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*/
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g_fProjectionMatrix[14] = 0.0f;
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g_fProjectionMatrix[15] = (g_ProjHack3.enabled && xfregs.rawProjection[0] == 2.0f ? 0.0f : 1.0f); //causes either the efb copy or bloom layer not to show if proj hack enabled
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g_fProjectionMatrix[15] = (g_ProjHack3 && xfregs.rawProjection[0] == 2.0f ? 0.0f : 1.0f); //causes either the efb copy or bloom layer not to show if proj hack enabled
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SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
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SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
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@ -20,26 +20,16 @@
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#include "VertexShaderGen.h"
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enum
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{
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PROJECTION_HACK_NONE = 0,
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PROJECTION_HACK_ZELDA_TP_BLOOM_HACK = 1,
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PROJECTION_HACK_SONIC_AND_THE_BLACK_KNIGHT = 2,
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PROJECTION_HACK_BLEACH_VERSUS_CRUSADE = 3,
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PROJECTION_HACK_SKIES_OF_ARCADIA = 4,
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PROJECTION_HACK_METROID_OTHER_M = 5,
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};
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struct ProjectionHack
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{
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bool enabled;
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float sign;
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float value;
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ProjectionHack() { }
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ProjectionHack(bool new_enabled, float new_value)
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: enabled(new_enabled), value(new_value) {}
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ProjectionHack(float new_sign, float new_value)
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: sign(new_sign), value(new_value) {}
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};
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void UpdateProjectionHack(int hackIdx);
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void UpdateProjectionHack(int iParams[], std::string sParams[]);
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// The non-API dependent parts.
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class VertexShaderManager
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@ -110,7 +110,6 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true);
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iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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if (iAdapter == -1)
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@ -159,7 +158,17 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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if (iniFile.Exists("Video", "UseRealXFB"))
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iniFile.Get("Video", "UseRealXFB", &bUseRealXFB);
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if (iniFile.Exists("Video", "ProjectionHack"))
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iniFile.Get("Video", "ProjectionHack", &iPhackvalue);
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iniFile.Get("Video", "ProjectionHack", &iPhackvalue[0], 0);
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if (iniFile.Exists("Video", "PH_SZNear"))
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iniFile.Get("Video", "PH_SZNear", &iPhackvalue[1], 0);
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if (iniFile.Exists("Video", "PH_SZFar"))
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iniFile.Get("Video", "PH_SZFar", &iPhackvalue[2], 0);
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if (iniFile.Exists("Video", "PH_ExtraParam"))
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iniFile.Get("Video", "PH_ExtraParam", &iPhackvalue[3], 0);
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if (iniFile.Exists("Video", "PH_ZNear"))
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iniFile.Get("Video", "PH_ZNear", &sPhackvalue[0], "");
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if (iniFile.Exists("Video", "PH_ZFar"))
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iniFile.Get("Video", "PH_ZFar", &sPhackvalue[1], "");
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if (iniFile.Exists("Video", "UseNativeMips"))
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iniFile.Get("Video", "UseNativeMips", &bUseNativeMips);
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if (iniFile.Exists("Video", "ZTPSpeedupHack"))
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@ -228,7 +237,6 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
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iniFile.Set("Hardware", "Adapter", iAdapter);
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@ -121,15 +121,12 @@ struct VideoConfig
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bool bEFBCopyCacheEnable;
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bool bEFBEmulateFormatChanges;
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bool bOSDHotKey;
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bool bHack;
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bool bCopyEFBToTexture;
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bool bCopyEFBScaled;
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bool bSafeTextureCache;
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int iSafeTextureCache_ColorSamples;
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int iPhackvalue;
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bool bPhackvalue1, bPhackvalue2;
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float fhackvalue1, fhackvalue2;
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bool bProjHack1;
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int iPhackvalue[4];
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std::string sPhackvalue[2];
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float fAspectRatioHackW, fAspectRatioHackH;
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bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
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bool bEnablePixelLigting;
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