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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode. - giving more control to end-users across the user-friendly interface. - deleting/cleaning some dead variables. - updating all gameconfig.ini data to reflect new PHack concept (pending upload). * Updated Italian translation - Includes corrections, a better strings translating and suggestions directly by Google Code's people. + Minor old pending changes... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,26 +20,16 @@
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#include "VertexShaderGen.h"
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enum
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{
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PROJECTION_HACK_NONE = 0,
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PROJECTION_HACK_ZELDA_TP_BLOOM_HACK = 1,
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PROJECTION_HACK_SONIC_AND_THE_BLACK_KNIGHT = 2,
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PROJECTION_HACK_BLEACH_VERSUS_CRUSADE = 3,
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PROJECTION_HACK_SKIES_OF_ARCADIA = 4,
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PROJECTION_HACK_METROID_OTHER_M = 5,
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};
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struct ProjectionHack
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{
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bool enabled;
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float sign;
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float value;
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ProjectionHack() { }
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ProjectionHack(bool new_enabled, float new_value)
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: enabled(new_enabled), value(new_value) {}
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ProjectionHack(float new_sign, float new_value)
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: sign(new_sign), value(new_value) {}
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};
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void UpdateProjectionHack(int hackIdx);
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void UpdateProjectionHack(int iParams[], std::string sParams[]);
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// The non-API dependent parts.
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class VertexShaderManager
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