mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode. - giving more control to end-users across the user-friendly interface. - deleting/cleaning some dead variables. - updating all gameconfig.ini data to reflect new PHack concept (pending upload). * Updated Italian translation - Includes corrections, a better strings translating and suggestions directly by Google Code's people. + Minor old pending changes... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -121,15 +121,12 @@ struct VideoConfig
|
||||
bool bEFBCopyCacheEnable;
|
||||
bool bEFBEmulateFormatChanges;
|
||||
bool bOSDHotKey;
|
||||
bool bHack;
|
||||
bool bCopyEFBToTexture;
|
||||
bool bCopyEFBScaled;
|
||||
bool bSafeTextureCache;
|
||||
int iSafeTextureCache_ColorSamples;
|
||||
int iPhackvalue;
|
||||
bool bPhackvalue1, bPhackvalue2;
|
||||
float fhackvalue1, fhackvalue2;
|
||||
bool bProjHack1;
|
||||
int iPhackvalue[4];
|
||||
std::string sPhackvalue[2];
|
||||
float fAspectRatioHackW, fAspectRatioHackH;
|
||||
bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
|
||||
bool bEnablePixelLigting;
|
||||
|
Reference in New Issue
Block a user