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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode. - giving more control to end-users across the user-friendly interface. - deleting/cleaning some dead variables. - updating all gameconfig.ini data to reflect new PHack concept (pending upload). * Updated Italian translation - Includes corrections, a better strings translating and suggestions directly by Google Code's people. + Minor old pending changes... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -27,7 +27,7 @@
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namespace DX11
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{
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#define MAX_COPY_BUFFERS 24
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#define MAX_COPY_BUFFERS 25
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ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = {};
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TextureCache::TCacheEntry::~TCacheEntry()
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@ -232,7 +232,7 @@ void Initialize(void *init)
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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g_Config.GameIniLoad(globals->game_ini);
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UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
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UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue); // DX9 projection hack could be disabled by commenting out this line
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UpdateActiveConfig();
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
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@ -74,7 +74,7 @@
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void VideoConfig::UpdateProjectionHack()
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{
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::UpdateProjectionHack(g_Config.iPhackvalue);
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::UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
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}
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