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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
ISOProperties/GameListCtrl: Use Global INI Change event.
ISOProperties no longer needs its hack to refresh the game list, the new INI Modified event can be used instead.
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@ -124,27 +124,19 @@ GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_m
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if (IsValid())
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{
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IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
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m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
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std::string game_id = m_UniqueID;
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if (!m_has_custom_name)
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// Ignore publisher ID for WAD files
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if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
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game_id.erase(4);
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auto it = custom_titles.find(game_id);
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if (it != custom_titles.end())
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{
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std::string game_id = m_UniqueID;
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// Ignore publisher ID for WAD files
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if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
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game_id.erase(4);
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auto end = custom_titles.end();
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auto it = custom_titles.find(game_id);
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if (it != end)
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{
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m_custom_name = it->second;
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m_has_custom_name = true;
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}
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m_custom_name_titles_txt = it->second;
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}
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ReloadINI();
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}
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if (!IsValid() && IsElfOrDol())
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@ -183,6 +175,24 @@ GameListItem::~GameListItem()
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{
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}
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void GameListItem::ReloadINI()
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{
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if (!IsValid())
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return;
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IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
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m_custom_name.clear();
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m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
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if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
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{
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m_custom_name = m_custom_name_titles_txt;
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m_has_custom_name = true;
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}
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}
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bool GameListItem::LoadFromCache()
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{
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return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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