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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -50,6 +50,14 @@ void Shutdown()
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g_VertexLoaderMap.clear();
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}
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void AppendListToString(std::string *dest)
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{
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for (VertexLoaderMap::iterator iter = g_VertexLoaderMap.begin(); iter != g_VertexLoaderMap.end(); ++iter)
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{
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iter->second->AppendToString(dest);
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}
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}
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void MarkAllDirty()
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{
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s_attr_dirty = 0xff;
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