GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-11-25 21:15:31 +00:00
parent f1ab625f5c
commit 30a5c91c99
7 changed files with 85 additions and 37 deletions

View File

@ -50,6 +50,14 @@ void Shutdown()
g_VertexLoaderMap.clear();
}
void AppendListToString(std::string *dest)
{
for (VertexLoaderMap::iterator iter = g_VertexLoaderMap.begin(); iter != g_VertexLoaderMap.end(); ++iter)
{
iter->second->AppendToString(dest);
}
}
void MarkAllDirty()
{
s_attr_dirty = 0xff;