GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-11-25 21:15:31 +00:00
parent f1ab625f5c
commit 30a5c91c99
7 changed files with 85 additions and 37 deletions

View File

@ -30,6 +30,9 @@ namespace VertexLoaderManager
int GetVertexSize(int vtx_attr_group);
void RunVertices(int vtx_attr_group, int primitive, int count);
// For debugging
void AppendListToString(std::string *dest);
// TODO - don't expose these like this.
// static u8* s_pCurBufferPointer;
};