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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,7 +30,6 @@ bool Init();
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void Shutdown();
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void ResetBuffer();
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void ResetComponents();
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void AddVertices(int primitive, int numvertices);
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void Flush(); // flushes the current buffer
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