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set svn:eol-style=native for **.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,61 +1,61 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include "CPStructs.h"
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#include "VertexLoader.h"
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#include "DecodedVArray.h"
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struct UV
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{
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float u,v,w;
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};
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struct D3DVertex {
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Vec3 pos;
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Vec3 normal;
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u32 colors[2];
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UV uv[8];
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};
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enum Collection
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{
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C_NOTHING=0,
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C_TRIANGLES=1,
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C_LINES=2,
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C_POINTS=3
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};
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namespace VertexManager
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{
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extern const Collection collectionTypeLUT[8];
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bool Init();
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void Shutdown();
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void BeginFrame();
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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void AddVertices(int _primitive, int _numVertices, const DecodedVArray *varray);
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void Flush();
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} // namespace
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include "CPStructs.h"
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#include "VertexLoader.h"
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#include "DecodedVArray.h"
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struct UV
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{
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float u,v,w;
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};
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struct D3DVertex {
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Vec3 pos;
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Vec3 normal;
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u32 colors[2];
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UV uv[8];
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};
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enum Collection
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{
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C_NOTHING=0,
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C_TRIANGLES=1,
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C_LINES=2,
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C_POINTS=3
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};
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namespace VertexManager
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{
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extern const Collection collectionTypeLUT[8];
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bool Init();
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void Shutdown();
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void BeginFrame();
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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void AddVertices(int _primitive, int _numVertices, const DecodedVArray *varray);
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void Flush();
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} // namespace
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