always calls glBindBuffer(0) after disabling vao

This commit is contained in:
degasus
2012-12-29 12:50:42 +01:00
parent cd54d6efdd
commit 30dd9c2e17
5 changed files with 11 additions and 21 deletions

View File

@ -503,8 +503,8 @@ Renderer::Renderer()
glTexCoordPointer(2, GL_FLOAT, 7*sizeof(GLfloat), (GLfloat*)NULL+5);
// TODO: this after merging with graphic_update
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glStencilFunc(GL_ALWAYS, 0, 0);
glBlendFunc(GL_ONE, GL_ONE);
@ -704,8 +704,8 @@ void Renderer::DrawDebugInfo()
glDrawArrays(GL_LINES, 0, stats.efb_regions.size() * 2*6);
// TODO: this after merging with graphic_update
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Restore Line Size
glLineWidth(lSize);
@ -1286,9 +1286,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
glBindBuffer(GL_ARRAY_BUFFER, s_Swap_VBO);
glBufferData(GL_ARRAY_BUFFER, 4*7*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
// TODO: this after merging with graphic_update
glBindBuffer(GL_ARRAY_BUFFER, 0);
s_cached_targetRc = targetRc;
}
@ -1299,6 +1296,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// TODO: this after merging with graphic_update
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if(applyShader)
PixelShaderCache::DisableShader();