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always calls glBindBuffer(0) after disabling vao
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@ -357,9 +357,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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glBindBuffer(GL_ARRAY_BUFFER, vbo_it->second.vbo);
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glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
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// TODO: this after merging with graphic_update
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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vbo_it->second.targetSource = targetSource;
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}
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@ -368,6 +365,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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// TODO: this after merging with graphic_update
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GL_REPORT_ERRORD();
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