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Added GameLoaded check to AchievementProgressWidget.
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@ -49,6 +49,8 @@ AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(
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QGroupBox*
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QGroupBox*
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AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definition_t* achievement)
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AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definition_t* achievement)
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{
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{
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if (!AchievementManager::GetInstance()->IsGameLoaded())
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return new QGroupBox();
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QLabel* a_title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title)));
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QLabel* a_title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title)));
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QLabel* a_description =
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QLabel* a_description =
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new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description)));
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new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description)));
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@ -91,6 +93,8 @@ void AchievementProgressWidget::UpdateData()
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delete item;
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delete item;
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}
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}
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if (!AchievementManager::GetInstance()->IsGameLoaded())
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return;
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const auto* game_data = AchievementManager::GetInstance()->GetGameData();
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const auto* game_data = AchievementManager::GetInstance()->GetGameData();
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for (u32 ix = 0; ix < game_data->num_achievements; ix++)
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for (u32 ix = 0; ix < game_data->num_achievements; ix++)
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{
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{
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