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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
D3D: Remove state stack from tracker, set explicitly instead
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@ -20,97 +20,13 @@ namespace D3D
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{
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StateManager* stateman;
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template <typename T>
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AutoState<T>::AutoState(const T* object) : state(object)
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{
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((IUnknown*)state)->AddRef();
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}
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template <typename T>
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AutoState<T>::AutoState(const AutoState<T>& source)
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{
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state = source.GetPtr();
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((T*)state)->AddRef();
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}
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template <typename T>
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AutoState<T>::~AutoState()
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{
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if (state)
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((T*)state)->Release();
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state = nullptr;
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}
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StateManager::StateManager()
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: m_currentBlendState(nullptr), m_currentDepthState(nullptr), m_currentRasterizerState(nullptr),
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m_dirtyFlags(~0u), m_pending(), m_current()
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{
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}
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void StateManager::PushBlendState(const ID3D11BlendState* state)
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{
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m_blendStates.push(AutoBlendState(state));
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}
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void StateManager::PushDepthState(const ID3D11DepthStencilState* state)
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{
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m_depthStates.push(AutoDepthStencilState(state));
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}
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void StateManager::PushRasterizerState(const ID3D11RasterizerState* state)
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{
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m_rasterizerStates.push(AutoRasterizerState(state));
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}
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void StateManager::PopBlendState()
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{
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m_blendStates.pop();
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}
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void StateManager::PopDepthState()
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{
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m_depthStates.pop();
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}
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void StateManager::PopRasterizerState()
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{
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m_rasterizerStates.pop();
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}
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StateManager::StateManager() = default;
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StateManager::~StateManager() = default;
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void StateManager::Apply()
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{
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if (!m_blendStates.empty())
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{
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if (m_currentBlendState != m_blendStates.top().GetPtr())
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{
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m_currentBlendState = (ID3D11BlendState*)m_blendStates.top().GetPtr();
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D3D::context->OMSetBlendState(m_currentBlendState, nullptr, 0xFFFFFFFF);
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}
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}
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else
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ERROR_LOG(VIDEO, "Tried to apply without blend state!");
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if (!m_depthStates.empty())
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{
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if (m_currentDepthState != m_depthStates.top().GetPtr())
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{
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m_currentDepthState = (ID3D11DepthStencilState*)m_depthStates.top().GetPtr();
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D3D::context->OMSetDepthStencilState(m_currentDepthState, 0);
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}
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}
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else
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ERROR_LOG(VIDEO, "Tried to apply without depth state!");
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if (!m_rasterizerStates.empty())
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{
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if (m_currentRasterizerState != m_rasterizerStates.top().GetPtr())
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{
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m_currentRasterizerState = (ID3D11RasterizerState*)m_rasterizerStates.top().GetPtr();
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D3D::context->RSSetState(m_currentRasterizerState);
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}
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}
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else
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ERROR_LOG(VIDEO, "Tried to apply without rasterizer state!");
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if (!m_dirtyFlags)
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{
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return;
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}
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int textureMaskShift = LeastSignificantSetBit((u32)DirtyFlag_Texture0);
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int samplerMaskShift = LeastSignificantSetBit((u32)DirtyFlag_Sampler0);
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@ -232,6 +148,22 @@ void StateManager::Apply()
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}
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}
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if (m_dirtyFlags & DirtyFlag_BlendState)
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{
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D3D::context->OMSetBlendState(m_pending.blendState, nullptr, 0xFFFFFFFF);
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m_current.blendState = m_pending.blendState;
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}
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if (m_dirtyFlags & DirtyFlag_DepthState)
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{
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D3D::context->OMSetDepthStencilState(m_pending.depthState, 0);
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m_current.depthState = m_pending.depthState;
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}
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if (m_dirtyFlags & DirtyFlag_RasterizerState)
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{
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D3D::context->RSSetState(m_pending.rasterizerState);
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m_current.rasterizerState = m_pending.rasterizerState;
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}
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m_dirtyFlags = 0;
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}
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