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NETPLAY: just some minor clean up. also, apparently netplay already works to public(since 4003) ip's (internet) but not private or loopback (lan or 2 clients on 1 pc) .
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4006 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -414,7 +414,7 @@ void NetPlay::ChangeSelectedGame(std::string game)
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m_selectedGame = game;
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UpdateNetWindow(false);
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m_Logging->AppendText(wxString::Format(wxT("*Game has been changed to : %s\n"), game.c_str()));
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m_Logging->AppendText(wxString::Format( wxT(" *Game has been changed to : %s \r\n "), wxString(game.c_str(),wxConvUTF8 )));
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NOTICE_LOG(NETPLAY,"Game has been changed to : %s \n",game.c_str());
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}
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}
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