NETPLAY: just some minor clean up. also, apparently netplay already works to public(since 4003) ip's (internet) but not private or loopback (lan or 2 clients on 1 pc) .

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4006 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
daco65
2009-08-16 14:13:25 +00:00
parent 9e08cd6fc7
commit 3124aa803c
2 changed files with 3 additions and 3 deletions

View File

@ -414,7 +414,7 @@ void NetPlay::ChangeSelectedGame(std::string game)
m_selectedGame = game;
UpdateNetWindow(false);
m_Logging->AppendText(wxString::Format(wxT("*Game has been changed to : %s\n"), game.c_str()));
m_Logging->AppendText(wxString::Format( wxT(" *Game has been changed to : %s \r\n "), wxString(game.c_str(),wxConvUTF8 )));
NOTICE_LOG(NETPLAY,"Game has been changed to : %s \n",game.c_str());
}
}